325 lines
9.5 KiB
Go
325 lines
9.5 KiB
Go
package auth
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import (
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/golang-jwt/jwt/v5"
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"golang.org/x/crypto/bcrypt"
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)
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// User 用户数据
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type User struct {
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ID string `json:"id"`
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Username string `json:"username"`
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PasswordHash string `json:"-"` // 不返回给客户端
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CreatedAt int64 `json:"created_at"`
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Level int `json:"level"`
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Exp int `json:"exp"`
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Diamonds int `json:"diamonds"`
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RedstoneCoins int64 `json:"redstone_coins"`
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GoldCoins int `json:"gold_coins"`
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LastLoginDate string `json:"last_login_date"`
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Inventory map[string]int `json:"inventory"` // itemId → count
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EquippedItem string `json:"equipped_item"` // 当前装备的道具ID
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SpeedBoostUntil int64 `json:"speed_boost_until"` // 速度加成到期时间(unix)
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PurchaseHistory []PurchaseRecord `json:"purchase_history"` // 最近50条购买记录
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}
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// PurchaseRecord 购买记录
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type PurchaseRecord struct {
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ItemID string `json:"item_id"`
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ItemName string `json:"item_name"`
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Currency string `json:"currency"`
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Amount int64 `json:"amount"`
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Timestamp int64 `json:"timestamp"`
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}
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// UserStore 内存用户存储 (后续可替换为 PostgreSQL)
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type UserStore struct {
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mu sync.RWMutex
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users map[string]*User // key = username (lowercase)
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}
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func NewUserStore() *UserStore {
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return &UserStore{users: make(map[string]*User)}
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}
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func (s *UserStore) Create(username, password string) (*User, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if _, exists := s.users[username]; exists {
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return nil, errors.New("用户名已存在")
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}
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hash, err := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
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if err != nil {
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return nil, fmt.Errorf("密码加密失败: %w", err)
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}
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now := time.Now()
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user := &User{
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ID: fmt.Sprintf("u_%d", now.UnixNano()),
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Username: username,
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PasswordHash: string(hash),
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CreatedAt: now.Unix(),
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Level: 1,
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Exp: 0,
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Diamonds: 20,
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RedstoneCoins: 3000,
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GoldCoins: 1,
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LastLoginDate: "", // 留空:注册当天可正常签到领奖
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Inventory: make(map[string]int),
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PurchaseHistory: []PurchaseRecord{},
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}
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s.users[username] = user
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return user, nil
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}
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func (s *UserStore) GetByUsername(username string) (*User, bool) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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u, ok := s.users[username]
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return u, ok
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}
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func (s *UserStore) GetByID(id string) (*User, bool) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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for _, u := range s.users {
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if u.ID == id {
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return u, true
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}
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}
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return nil, false
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}
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func (s *UserStore) VerifyPassword(username, password string) (*User, error) {
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user, ok := s.GetByUsername(username)
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if !ok {
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return nil, errors.New("用户不存在")
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}
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if err := bcrypt.CompareHashAndPassword([]byte(user.PasswordHash), []byte(password)); err != nil {
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return nil, errors.New("密码错误")
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}
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return user, nil
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}
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// DailyLogin 每日登录奖励。返回奖励详情和是否已领取。
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func (s *UserStore) DailyLogin(userID string) (map[string]interface{}, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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var user *User
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for _, u := range s.users {
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if u.ID == userID {
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user = u
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break
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}
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}
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if user == nil {
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return nil, errors.New("用户不存在")
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}
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today := time.Now().Format("2006-01-02")
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if user.LastLoginDate == today {
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return map[string]interface{}{
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"claimed": true,
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"message": "今日已领取",
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}, nil
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}
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// 发放奖励
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const rewardDiamonds = 20
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const rewardRedstoneCoins = 3000
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const rewardGoldCoins = 1
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user.Diamonds += rewardDiamonds
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user.RedstoneCoins += rewardRedstoneCoins
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user.GoldCoins += rewardGoldCoins
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user.LastLoginDate = today
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return map[string]interface{}{
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"claimed": false,
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"message": "领取成功",
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"diamonds": rewardDiamonds,
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"redstone": rewardRedstoneCoins,
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"gold": rewardGoldCoins,
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"total_diamonds": user.Diamonds,
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"total_redstone": user.RedstoneCoins,
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"total_gold": user.GoldCoins,
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}, nil
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}
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// SpendCurrency 消费货币,返回成功或余额不足错误
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func (s *UserStore) SpendCurrency(userID, currency string, amount int64) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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var user *User
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for _, u := range s.users {
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if u.ID == userID {
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user = u
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break
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}
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}
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if user == nil {
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return errors.New("用户不存在")
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}
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switch currency {
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case "diamonds":
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if user.Diamonds < int(amount) {
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return fmt.Errorf("钻石不足,当前: %d,需要: %d", user.Diamonds, amount)
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}
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user.Diamonds -= int(amount)
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case "redstone_coins":
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if user.RedstoneCoins < amount {
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return fmt.Errorf("红石币不足,当前: %d,需要: %d", user.RedstoneCoins, amount)
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}
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user.RedstoneCoins -= amount
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case "gold_coins":
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if user.GoldCoins < int(amount) {
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return fmt.Errorf("金币不足,当前: %d,需要: %d", user.GoldCoins, amount)
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}
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user.GoldCoins -= int(amount)
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default:
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return fmt.Errorf("未知货币类型: %s", currency)
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}
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return nil
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}
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// BuyItem 购买商品 (货币扣款 + 库存追踪 + 交易记录)
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func (s *UserStore) BuyItem(userID, itemID, itemName, currency string, amount int64, quantity int) (map[string]interface{}, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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var user *User
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for _, u := range s.users { if u.ID == userID { user = u; break } }
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if user == nil { return nil, errors.New("用户不存在") }
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switch currency {
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case "diamonds": if user.Diamonds < int(amount) { return nil, fmt.Errorf("钻石不足") }; user.Diamonds -= int(amount)
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case "redstone_coins": if user.RedstoneCoins < amount { return nil, fmt.Errorf("红石币不足") }; user.RedstoneCoins -= amount
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case "gold_coins": if user.GoldCoins < int(amount) { return nil, fmt.Errorf("金币不足") }; user.GoldCoins -= int(amount)
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default: return nil, fmt.Errorf("未知货币")
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}
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if user.Inventory == nil { user.Inventory = make(map[string]int) }
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user.Inventory[itemID] += quantity
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if itemID == "speed_boost" { user.SpeedBoostUntil = time.Now().Unix() + 3600 }
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rec := PurchaseRecord{ItemID: itemID, ItemName: itemName, Currency: currency, Amount: amount, Timestamp: time.Now().Unix()}
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user.PurchaseHistory = append([]PurchaseRecord{rec}, user.PurchaseHistory...)
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if len(user.PurchaseHistory) > 50 { user.PurchaseHistory = user.PurchaseHistory[:50] }
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return map[string]interface{}{"message": "购买成功", "item_id": itemID, "quantity": quantity, "user": userToMap(user)}, nil
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}
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// UseItem 使用道具
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func (s *UserStore) UseItem(userID, itemID string) (map[string]interface{}, error) {
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s.mu.Lock(); defer s.mu.Unlock()
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var user *User
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for _, u := range s.users { if u.ID == userID { user = u; break } }
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if user == nil { return nil, errors.New("用户不存在") }
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if user.Inventory == nil || user.Inventory[itemID] <= 0 { return nil, errors.New("道具数量不足") }
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user.Inventory[itemID]--
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msg := "使用成功"
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switch itemID {
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case "speed_boost":
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user.SpeedBoostUntil = time.Now().Unix() + 3600
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user.EquippedItem = itemID
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msg = "速度加成已激活(1小时)"
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case "exp_boost":
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user.Exp += 500
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if user.Exp >= user.Level*1000 {
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user.Level++
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user.Exp -= (user.Level - 1) * 1000
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msg = fmt.Sprintf("升级! Lv.%d", user.Level)
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} else {
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msg = "获得500经验值"
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}
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case "diamond_pack":
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user.Diamonds += 10
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msg = "获得10钻石"
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case "gold_pack":
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user.GoldCoins += 5
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msg = "获得5金币"
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case "rs_pack":
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user.RedstoneCoins += 10000
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msg = "获得10000红石币"
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}
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return map[string]interface{}{"message": msg, "user": userToMap(user)}, nil
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}
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// userToMap 将 User 转换为返回给客户端的 map
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func userToMap(u *User) map[string]interface{} {
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inv := u.Inventory
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if inv == nil { inv = make(map[string]int) }
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hist := u.PurchaseHistory
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if hist == nil { hist = []PurchaseRecord{} }
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return map[string]interface{}{
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"id": u.ID,
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"username": u.Username,
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"level": u.Level,
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"exp": u.Exp,
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"diamonds": u.Diamonds,
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"redstone_coins": u.RedstoneCoins,
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"gold_coins": u.GoldCoins,
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"last_login_date": u.LastLoginDate,
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"created_at": u.CreatedAt,
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"inventory": inv,
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"equipped_item": u.EquippedItem,
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"speed_boost_until": u.SpeedBoostUntil,
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"purchase_history": hist,
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}
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}
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// ==================== JWT ====================
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type JWTManager struct {
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secretKey []byte
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expires time.Duration
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}
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func NewJWTManager(secret string) *JWTManager {
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return &JWTManager{
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secretKey: []byte(secret),
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expires: 24 * time.Hour,
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}
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}
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type Claims struct {
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UserID string `json:"uid"`
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Username string `json:"username"`
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jwt.RegisteredClaims
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}
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func (m *JWTManager) Generate(user *User) (string, error) {
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claims := &Claims{
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UserID: user.ID,
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Username: user.Username,
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RegisteredClaims: jwt.RegisteredClaims{
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ExpiresAt: jwt.NewNumericDate(time.Now().Add(m.expires)),
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IssuedAt: jwt.NewNumericDate(time.Now()),
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},
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}
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token := jwt.NewWithClaims(jwt.SigningMethodHS256, claims)
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return token.SignedString(m.secretKey)
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}
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func (m *JWTManager) Verify(tokenStr string) (*Claims, error) {
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token, err := jwt.ParseWithClaims(tokenStr, &Claims{}, func(t *jwt.Token) (interface{}, error) {
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if _, ok := t.Method.(*jwt.SigningMethodHMAC); !ok {
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return nil, fmt.Errorf("unexpected signing method: %v", t.Header["alg"])
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}
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return m.secretKey, nil
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})
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if err != nil {
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return nil, err
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}
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claims, ok := token.Claims.(*Claims)
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if !ok || !token.Valid {
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return nil, errors.New("invalid token")
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}
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return claims, nil
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}
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