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package auth
import (
"errors"
"fmt"
"sync"
"time"
"github.com/golang-jwt/jwt/v5"
"golang.org/x/crypto/bcrypt"
)
// User 用户数据
type User struct {
ID string `json:"id"`
Username string `json:"username"`
PasswordHash string `json:"-"` // 不返回给客户端
CreatedAt int64 `json:"created_at"`
Level int `json:"level"`
Exp int `json:"exp"`
Diamonds int `json:"diamonds"`
RedstoneCoins int64 `json:"redstone_coins"`
GoldCoins int `json:"gold_coins"`
LastLoginDate string `json:"last_login_date"`
Inventory map[string]int `json:"inventory"` // itemId → count
EquippedItem string `json:"equipped_item"` // 当前装备的道具ID
SpeedBoostUntil int64 `json:"speed_boost_until"` // 速度加成到期时间(unix)
PurchaseHistory []PurchaseRecord `json:"purchase_history"` // 最近50条购买记录
}
// PurchaseRecord 购买记录
type PurchaseRecord struct {
ItemID string `json:"item_id"`
ItemName string `json:"item_name"`
Currency string `json:"currency"`
Amount int64 `json:"amount"`
Timestamp int64 `json:"timestamp"`
}
// UserStore 内存用户存储 (后续可替换为 PostgreSQL)
type UserStore struct {
mu sync.RWMutex
users map[string]*User // key = username (lowercase)
}
func NewUserStore() *UserStore {
return &UserStore{users: make(map[string]*User)}
}
func (s *UserStore) Create(username, password string) (*User, error) {
s.mu.Lock()
defer s.mu.Unlock()
if _, exists := s.users[username]; exists {
return nil, errors.New("用户名已存在")
}
hash, err := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
if err != nil {
return nil, fmt.Errorf("密码加密失败: %w", err)
}
now := time.Now()
user := &User{
ID: fmt.Sprintf("u_%d", now.UnixNano()),
Username: username,
PasswordHash: string(hash),
CreatedAt: now.Unix(),
Level: 1,
Exp: 0,
Diamonds: 20,
RedstoneCoins: 3000,
GoldCoins: 1,
LastLoginDate: "", // 留空:注册当天可正常签到领奖
Inventory: make(map[string]int),
PurchaseHistory: []PurchaseRecord{},
}
s.users[username] = user
return user, nil
}
func (s *UserStore) GetByUsername(username string) (*User, bool) {
s.mu.RLock()
defer s.mu.RUnlock()
u, ok := s.users[username]
return u, ok
}
func (s *UserStore) GetByID(id string) (*User, bool) {
s.mu.RLock()
defer s.mu.RUnlock()
for _, u := range s.users {
if u.ID == id {
return u, true
}
}
return nil, false
}
func (s *UserStore) VerifyPassword(username, password string) (*User, error) {
user, ok := s.GetByUsername(username)
if !ok {
return nil, errors.New("用户不存在")
}
if err := bcrypt.CompareHashAndPassword([]byte(user.PasswordHash), []byte(password)); err != nil {
return nil, errors.New("密码错误")
}
return user, nil
}
// DailyLogin 每日登录奖励。返回奖励详情和是否已领取。
func (s *UserStore) DailyLogin(userID string) (map[string]interface{}, error) {
s.mu.Lock()
defer s.mu.Unlock()
var user *User
for _, u := range s.users {
if u.ID == userID {
user = u
break
}
}
if user == nil {
return nil, errors.New("用户不存在")
}
today := time.Now().Format("2006-01-02")
if user.LastLoginDate == today {
return map[string]interface{}{
"claimed": true,
"message": "今日已领取",
}, nil
}
// 发放奖励
const rewardDiamonds = 20
const rewardRedstoneCoins = 3000
const rewardGoldCoins = 1
user.Diamonds += rewardDiamonds
user.RedstoneCoins += rewardRedstoneCoins
user.GoldCoins += rewardGoldCoins
user.LastLoginDate = today
return map[string]interface{}{
"claimed": false,
"message": "领取成功",
"diamonds": rewardDiamonds,
"redstone": rewardRedstoneCoins,
"gold": rewardGoldCoins,
"total_diamonds": user.Diamonds,
"total_redstone": user.RedstoneCoins,
"total_gold": user.GoldCoins,
}, nil
}
// SpendCurrency 消费货币,返回成功或余额不足错误
func (s *UserStore) SpendCurrency(userID, currency string, amount int64) error {
s.mu.Lock()
defer s.mu.Unlock()
var user *User
for _, u := range s.users {
if u.ID == userID {
user = u
break
}
}
if user == nil {
return errors.New("用户不存在")
}
switch currency {
case "diamonds":
if user.Diamonds < int(amount) {
return fmt.Errorf("钻石不足,当前: %d,需要: %d", user.Diamonds, amount)
}
user.Diamonds -= int(amount)
case "redstone_coins":
if user.RedstoneCoins < amount {
return fmt.Errorf("红石币不足,当前: %d,需要: %d", user.RedstoneCoins, amount)
}
user.RedstoneCoins -= amount
case "gold_coins":
if user.GoldCoins < int(amount) {
return fmt.Errorf("金币不足,当前: %d,需要: %d", user.GoldCoins, amount)
}
user.GoldCoins -= int(amount)
default:
return fmt.Errorf("未知货币类型: %s", currency)
}
return nil
}
// BuyItem 购买商品 (货币扣款 + 库存追踪 + 交易记录)
func (s *UserStore) BuyItem(userID, itemID, itemName, currency string, amount int64, quantity int) (map[string]interface{}, error) {
s.mu.Lock()
defer s.mu.Unlock()
var user *User
for _, u := range s.users { if u.ID == userID { user = u; break } }
if user == nil { return nil, errors.New("用户不存在") }
switch currency {
case "diamonds": if user.Diamonds < int(amount) { return nil, fmt.Errorf("钻石不足") }; user.Diamonds -= int(amount)
case "redstone_coins": if user.RedstoneCoins < amount { return nil, fmt.Errorf("红石币不足") }; user.RedstoneCoins -= amount
case "gold_coins": if user.GoldCoins < int(amount) { return nil, fmt.Errorf("金币不足") }; user.GoldCoins -= int(amount)
default: return nil, fmt.Errorf("未知货币")
}
if user.Inventory == nil { user.Inventory = make(map[string]int) }
user.Inventory[itemID] += quantity
if itemID == "speed_boost" { user.SpeedBoostUntil = time.Now().Unix() + 3600 }
rec := PurchaseRecord{ItemID: itemID, ItemName: itemName, Currency: currency, Amount: amount, Timestamp: time.Now().Unix()}
user.PurchaseHistory = append([]PurchaseRecord{rec}, user.PurchaseHistory...)
if len(user.PurchaseHistory) > 50 { user.PurchaseHistory = user.PurchaseHistory[:50] }
return map[string]interface{}{"message": "购买成功", "item_id": itemID, "quantity": quantity, "user": userToMap(user)}, nil
}
// UseItem 使用道具
func (s *UserStore) UseItem(userID, itemID string) (map[string]interface{}, error) {
s.mu.Lock(); defer s.mu.Unlock()
var user *User
for _, u := range s.users { if u.ID == userID { user = u; break } }
if user == nil { return nil, errors.New("用户不存在") }
if user.Inventory == nil || user.Inventory[itemID] <= 0 { return nil, errors.New("道具数量不足") }
user.Inventory[itemID]--
msg := "使用成功"
switch itemID {
case "speed_boost":
user.SpeedBoostUntil = time.Now().Unix() + 3600
user.EquippedItem = itemID
msg = "速度加成已激活(1小时)"
case "exp_boost":
user.Exp += 500
if user.Exp >= user.Level*1000 {
user.Level++
user.Exp -= (user.Level - 1) * 1000
msg = fmt.Sprintf("升级! Lv.%d", user.Level)
} else {
msg = "获得500经验值"
}
case "diamond_pack":
user.Diamonds += 10
msg = "获得10钻石"
case "gold_pack":
user.GoldCoins += 5
msg = "获得5金币"
case "rs_pack":
user.RedstoneCoins += 10000
msg = "获得10000红石币"
}
return map[string]interface{}{"message": msg, "user": userToMap(user)}, nil
}
// userToMap 将 User 转换为返回给客户端的 map
func userToMap(u *User) map[string]interface{} {
inv := u.Inventory
if inv == nil { inv = make(map[string]int) }
hist := u.PurchaseHistory
if hist == nil { hist = []PurchaseRecord{} }
return map[string]interface{}{
"id": u.ID,
"username": u.Username,
"level": u.Level,
"exp": u.Exp,
"diamonds": u.Diamonds,
"redstone_coins": u.RedstoneCoins,
"gold_coins": u.GoldCoins,
"last_login_date": u.LastLoginDate,
"created_at": u.CreatedAt,
"inventory": inv,
"equipped_item": u.EquippedItem,
"speed_boost_until": u.SpeedBoostUntil,
"purchase_history": hist,
}
}
// ==================== JWT ====================
type JWTManager struct {
secretKey []byte
expires time.Duration
}
func NewJWTManager(secret string) *JWTManager {
return &JWTManager{
secretKey: []byte(secret),
expires: 24 * time.Hour,
}
}
type Claims struct {
UserID string `json:"uid"`
Username string `json:"username"`
jwt.RegisteredClaims
}
func (m *JWTManager) Generate(user *User) (string, error) {
claims := &Claims{
UserID: user.ID,
Username: user.Username,
RegisteredClaims: jwt.RegisteredClaims{
ExpiresAt: jwt.NewNumericDate(time.Now().Add(m.expires)),
IssuedAt: jwt.NewNumericDate(time.Now()),
},
}
token := jwt.NewWithClaims(jwt.SigningMethodHS256, claims)
return token.SignedString(m.secretKey)
}
func (m *JWTManager) Verify(tokenStr string) (*Claims, error) {
token, err := jwt.ParseWithClaims(tokenStr, &Claims{}, func(t *jwt.Token) (interface{}, error) {
if _, ok := t.Method.(*jwt.SigningMethodHMAC); !ok {
return nil, fmt.Errorf("unexpected signing method: %v", t.Header["alg"])
}
return m.secretKey, nil
})
if err != nil {
return nil, err
}
claims, ok := token.Claims.(*Claims)
if !ok || !token.Valid {
return nil, errors.New("invalid token")
}
return claims, nil
}