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xyou f70b061d1a
CI / Go Backend (push) Canceled after 0s
feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
2026-08-08 14:07:56 +08:00

173 lines
5.0 KiB
C#

namespace PCL;
public static class ModVideoBack
{
public static bool isMinimized = false; // 窗口是否被最小化
public static bool IsGaming // 判断用户是否在游戏中
{
get => field;
set
{
if (field != value)
{
field = value;
GamingStateChanged?.Invoke(null, new BooleanEventArgs(value));
}
}
}
public static bool ForcePlay // 判断是否强行播放
{
get => field;
set
{
if (field != value)
{
field = value;
ForcePlayChanged?.Invoke(null, new BooleanEventArgs(value));
}
}
}
public static event EventHandler<BooleanEventArgs>? GamingStateChanged;
public static event EventHandler<BooleanEventArgs>? ForcePlayChanged;
public static void OnGamingStateChanged(object sender, BooleanEventArgs e) // 用户是否在游戏中 事件
{
ModBase.RunInUi(() =>
{
if (IsGaming)
{
if (ForcePlay)
{
if (ModMain.frmSetupUI is not null) ModMain.frmSetupUI.BtnBackgroundRefresh.IsEnabled = true;
}
else if (ModMain.frmSetupUI is not null)
{
ModMain.frmSetupUI.BtnBackgroundRefresh.IsEnabled = false;
}
}
else if (ModMain.frmSetupUI is not null)
{
ModMain.frmSetupUI.BtnBackgroundRefresh.IsEnabled = true;
}
});
}
public static void OnForcePlayChanged(object sender, BooleanEventArgs e) // 是否强行播放 事件
{
ModBase.RunInUi(() =>
{
if (IsGaming)
{
if (ForcePlay)
{
if (ModMain.frmSetupUI is not null) ModMain.frmSetupUI.BtnBackgroundRefresh.IsEnabled = true;
}
else if (ModMain.frmSetupUI is not null)
{
ModMain.frmSetupUI.BtnBackgroundRefresh.IsEnabled = false;
}
}
else if (ModMain.frmSetupUI is not null)
{
ModMain.frmSetupUI.BtnBackgroundRefresh.IsEnabled = true;
}
});
}
/// <summary>
/// 尝试开始视频背景播放
/// </summary>
public static void VideoPlay()
{
ModBase.RunInUi(() =>
{
if (ModMain.frmMain.VideoBack.Source is not null && !isMinimized)
if (!IsGaming || ForcePlay)
try
{
ModMain.frmMain.VideoBack.Play();
ModBase.Log("[UI] 已开始视频背景播放");
}
catch (Exception ex)
{
ModBase.Log(ex, "[UI] 开始视频背景播放失败");
}
});
}
/// <summary>
/// 尝试停止视频背景播放
/// </summary>
public static void VideoStop()
{
ModBase.RunInUi(() =>
{
try
{
ModMain.frmMain.VideoBack.Source = null;
ModMain.frmMain.VideoBack.Stop();
ModMain.frmMain.VideoBack.Position = TimeSpan.Zero;
ModBase.Log("[UI] 已停止视频背景播放");
}
catch (Exception ex)
{
ModBase.Log(ex, "[UI] 停止视频背景播放失败");
}
});
}
/// <summary>
/// 尝试暂停视频背景播放
/// </summary>
public static void VideoPause()
{
// 窗口最小化后暂停
// 游戏启动后暂停
ModBase.RunInUi(() =>
{
if (isMinimized)
{
if (ModMain.frmMain.VideoBack.Source is not null)
try
{
ModMain.frmMain.VideoBack.Pause();
ModBase.Log("[UI] 已暂停视频背景播放");
}
catch (Exception ex)
{
ModBase.Log(ex, "[UI] 暂停视频背景播放失败");
}
}
else if (ForcePlay)
{
}
else if (ModMain.frmMain.VideoBack.Source is not null)
{
try
{
if (ModMain.frmSetupUI is not null) ModMain.frmSetupUI.BtnBackgroundRefresh.IsEnabled = false;
ModMain.frmMain.VideoBack.Pause();
ModBase.Log("[UI] 已暂停视频背景播放");
}
catch (Exception ex)
{
ModBase.Log(ex, "[UI] 暂停视频背景播放失败");
}
}
});
}
public class BooleanEventArgs : EventArgs
{
public BooleanEventArgs(bool value)
{
Value = value;
}
public bool Value { get; set; }
}
}