CI / Go Backend (push) Canceled after 0s
初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace PCL.Core.Utils;
|
|
|
|
/// <summary>
|
|
/// 帮助动画帧的工具类。
|
|
/// </summary>
|
|
public static class FrameUtils
|
|
{
|
|
public static long Frequency { get; }
|
|
|
|
static FrameUtils()
|
|
{
|
|
Frequency = Stopwatch.Frequency;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取现在的时间戳。
|
|
/// </summary>
|
|
/// <returns>时间戳。</returns>
|
|
public static long NowStamp() => Stopwatch.GetTimestamp();
|
|
|
|
/// <summary>
|
|
/// 将时间戳转换为帧索引。
|
|
/// </summary>
|
|
/// <param name="startStamp">开始时的时间戳。</param>
|
|
/// <param name="fps">帧率。</param>
|
|
/// <returns>帧索引。</returns>
|
|
public static long StampToFrameIndex(long startStamp, int fps)
|
|
{
|
|
// 计算经过的时间戳
|
|
var durationStamp = NowStamp() - startStamp;
|
|
if (durationStamp <= 0) return 0;
|
|
|
|
// 计算帧索引
|
|
var index = durationStamp * fps / Frequency;
|
|
|
|
return index;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 将时间跨度转换为帧索引。
|
|
/// </summary>
|
|
/// <param name="startTime">开始时的时间。</param>
|
|
/// <param name="currentTime">当前时间。</param>
|
|
/// <param name="fps">帧率。</param>
|
|
/// <returns>帧索引。</returns>
|
|
public static long TimeSpanToFrameIndex(TimeSpan startTime, TimeSpan currentTime, int fps)
|
|
{
|
|
// 如果当前时间早于开始时间,则返回0
|
|
if (currentTime < startTime) return 0;
|
|
|
|
// 计算经过的时间
|
|
var duration = currentTime - startTime;
|
|
// 计算帧索引
|
|
var index = (long)(duration.TotalSeconds * fps);
|
|
|
|
return index;
|
|
}
|
|
} |