CI / Go Backend (push) Canceled after 0s
初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
26 lines
810 B
C#
26 lines
810 B
C#
using System.Windows;
|
|
|
|
namespace PCL;
|
|
|
|
internal static class ControlVisualHelpers
|
|
{
|
|
internal static bool ShouldAnimate(FrameworkElement control, object? animationOverride = null)
|
|
{
|
|
return control.IsLoaded && ModAnimation.AniControlEnabled == 0 && !false.Equals(animationOverride);
|
|
}
|
|
|
|
internal static void AnimateColorOrSetResource(FrameworkElement target, DependencyProperty property,
|
|
string resourceKey, int duration, string animationKey, bool shouldAnimate)
|
|
{
|
|
if (shouldAnimate)
|
|
{
|
|
ModAnimation.AniStart(ModAnimation.AaColor(target, property, resourceKey, duration), animationKey);
|
|
}
|
|
else
|
|
{
|
|
ModAnimation.AniStop(animationKey);
|
|
target.SetResourceReference(property, resourceKey);
|
|
}
|
|
}
|
|
}
|