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MRCC/launcher/PCL-CE/PCL.Core/UI/Animation/MatrixFromToAnimation.cs
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feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
2026-08-08 14:07:56 +08:00

23 lines
815 B
C#

using System.Windows.Media;
using PCL.Core.UI.Animation.Animatable;
using PCL.Core.UI.Animation.Core;
using PCL.Core.UI.Animation.ValueProcessor;
namespace PCL.Core.UI.Animation;
public class MatrixFromToAnimation : FromToAnimationBase<Matrix>
{
public override IAnimationFrame? ComputeNextFrame(IAnimatable target)
{
// 应用缓动函数
var easedProgress = Easing.Ease(CurrentFrame, TotalFrames);
// 计算当前值
CurrentValue = ValueType == AnimationValueType.Relative
? ValueProcessorManager.Add(From, ValueProcessorManager.Scale(To, easedProgress))
: ValueProcessorManager.Add(From,
ValueProcessorManager.Scale(ValueProcessorManager.Subtract(To, From), easedProgress));
return base.ComputeNextFrame(target);
}
}