Files
xyou f70b061d1a
CI / Go Backend (push) Canceled after 0s
feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
2026-08-08 14:07:56 +08:00

74 lines
1.7 KiB
C#

namespace PCL.Network;
public sealed class NetManager
{
private static readonly Lazy<NetManager> _instance = new(() => new NetManager());
public static NetManager Instance => _instance.Value;
public Dictionary<string, DownloadFile> Files { get; } = new();
public object LockFiles { get; } = new();
public ModBase.SafeList<PCL.Network.Loaders.LoaderDownload> Tasks { get; } = new();
public object LockRemain { get; } = new();
public int FileRemain
{
get
{
lock (LockFiles)
return Files.Values.Count(file => file.State != NetState.Finished);
}
}
public object LockDone { get; } = new();
public long DownloadDone
{
get
{
lock (LockDone)
return field;
}
set
{
lock (LockDone)
field = value;
}
}
public long Speed
{
get
{
lock (LockFiles)
return Files.Values.Sum(file => file.Speed);
}
}
public int ThreadCount
{
get
{
lock (LockFiles)
return Files.Values.Sum(file => file.ActiveThreads);
}
}
public void Start(PCL.Network.Loaders.LoaderDownload task)
{
lock (LockFiles)
{
Tasks.Remove(task);
Tasks.Add(task);
foreach (var file in task.files)
Files[file.LocalPath] = file;
}
}
public void Finish(PCL.Network.Loaders.LoaderDownload task)
{
lock (LockFiles)
{
Tasks.Remove(task);
foreach (var file in task.files)
Files.Remove(file.LocalPath);
}
}
}