Files
xyou f70b061d1a
CI / Go Backend (push) Canceled after 0s
feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
2026-08-08 14:07:56 +08:00

81 lines
2.2 KiB
C#

using System.Windows.Controls.Primitives;
namespace PCL;
public class MyScrollBar : ScrollBar
{
// 基础
public int Uuid = ModBase.GetUuid();
public MyScrollBar()
{
IsEnabledChanged += (_, _) => RefreshColor();
GotMouseCapture += (_, _) => RefreshColor();
LostMouseCapture += (_, _) => RefreshColor();
MouseEnter += (_, _) => RefreshColor();
MouseLeave += (_, _) => RefreshColor();
IsVisibleChanged += (_, _) => RefreshColor();
}
// 指向动画
private void RefreshColor()
{
try
{
// 判断当前颜色
double newOpacity;
string newColor;
int time;
if (!IsVisible)
{
newOpacity = 0d;
time = 20; // 防止错误的尺寸判断导致闪烁
newColor = "ColorBrush4";
}
else if (IsMouseCaptureWithin)
{
newOpacity = 1d;
newColor = "ColorBrush4";
time = 50;
}
else if (IsMouseOver)
{
newOpacity = 0.9d;
newColor = "ColorBrush3";
time = 130;
}
else
{
newOpacity = 0.5d;
newColor = "ColorBrush4";
time = 180;
}
// 触发颜色动画
if (IsLoaded && ModAnimation.AniControlEnabled == 0) // 防止默认属性变更触发动画
{
// 有动画
ModAnimation.AniStart(
new[]
{
ModAnimation.AaColor(this, ForegroundProperty, newColor, time),
ModAnimation.AaOpacity(this, newOpacity - Opacity, time)
}, "MyScrollBar Color " + Uuid);
}
else
{
// 无动画
ModAnimation.AniStop("MyScrollBar Color " + Uuid);
SetResourceReference(ForegroundProperty, newColor);
Opacity = newOpacity;
}
}
catch (Exception ex)
{
ModBase.Log(ex, "滚动条颜色改变出错");
}
}
}