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初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using System;
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namespace PCL.Core.Utils;
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public class VersionRange(Version? minVersion, Version? maxVersion)
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{
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public Version? MinVersion { get; set; } = minVersion;
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public Version? MaxVersion { get; set; } = maxVersion;
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public bool IsInRange(Version target) => (MinVersion is not null || MaxVersion is not null)
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&& (MinVersion ?? target) <= target
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&& (MaxVersion ?? target) >= target;
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/// <summary>
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/// 缩减版本号范围,如果 <paramref name="target"/> 比当 <see cref="MinVersion"/> 大则应用
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/// </summary>
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/// <param name="target">目标版本号</param>
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/// <returns>是否使用</returns>
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public bool SetMin(Version target) => (MinVersion = (MinVersion is null || target > MinVersion) ? target : MinVersion) == target;
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/// <summary>
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/// 缩减版本号范围,如果 <paramref name="target"/> 比当 <see cref="MaxVersion"/> 小则应用
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/// </summary>
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/// <param name="target">目标版本号</param>
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/// <returns>是否使用</returns>
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public bool SetMax(Version target) => (MaxVersion = (MaxVersion is null || target < MaxVersion) ? target : MaxVersion) == target;
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}
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