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feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
2026-08-08 14:07:56 +08:00

58 lines
1.6 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
namespace PCL.Core.Utils.Threading;
// Partly generated by o4-mini-high (20250709)
/// <summary>
/// 可限制并发线程数量的任务池。
/// </summary>
public class LimitedTaskPool
{
/// <summary>
/// 最大并发线程数。
/// </summary>
public int MaxThread { get; }
private readonly TaskFactory _factory;
private readonly CancellationTokenSource _cts = new();
/// <summary>
/// 初始化 <see cref="LimitedTaskPool"/> 实例
/// </summary>
/// <param name="maxThread">参考 <see cref="MaxThread"/>,最小为 1</param>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="maxThread"/> 小于 1</exception>
public LimitedTaskPool(int maxThread)
{
if (maxThread < 1) throw new ArgumentOutOfRangeException(nameof(maxThread));
MaxThread = maxThread;
var scheduler = new LimitedConcurrencyLevelTaskScheduler(maxThread);
var cancellationToken = _cts.Token;
_factory = new TaskFactory(
cancellationToken,
TaskCreationOptions.DenyChildAttach,
TaskContinuationOptions.None,
scheduler);
}
/// <summary>
/// 提交一个任务。
/// </summary>
public Task Submit(Action work) => _factory.StartNew(work);
/// <summary>
/// 提交一个异步任务。
/// </summary>
public Task Submit(Func<Task> work) => _factory.StartNew(work).Unwrap();
/// <summary>
/// 取消所有任务。
/// </summary>
public void CancelAll() => _cts.Cancel();
}