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320 lines
9.8 KiB
C#
320 lines
9.8 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Effects;
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using System.Windows.Media.Imaging;
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namespace PCL.Core.UI.Effects;
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/// <summary>
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/// CPU优化的高性能模糊效果,支持精确的采样深度控制
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/// 专门优化了采样算法,实现真正的性能提升
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/// </summary>
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public sealed class OptimizedBlurEffect : Freezable
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{
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private readonly object _renderLock = new();
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private readonly SamplingBlurProcessor _processor;
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private WriteableBitmap? _cachedResult;
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private Size _lastRenderSize;
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private double _lastRadius;
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private double _lastSamplingRate;
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public OptimizedBlurEffect()
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{
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_processor = new SamplingBlurProcessor();
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// 设置默认值
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Radius = 16.0;
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SamplingRate = 0.7;
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RenderingBias = RenderingBias.Performance;
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KernelType = KernelType.Gaussian;
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}
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/// <summary>
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/// 模糊半径,与原BlurEffect完全兼容
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/// </summary>
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public double Radius
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{
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get => (double)GetValue(RadiusProperty);
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set => SetValue(RadiusProperty, Math.Max(0.0, Math.Min(300.0, value)));
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}
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/// <summary>
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/// 采样率 (0.1-1.0),核心性能优化参数
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/// 0.3 = 只采样30%像素,性能提升约70%
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/// </summary>
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public double SamplingRate
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{
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get => (double)GetValue(SamplingRateProperty);
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set => SetValue(SamplingRateProperty, Math.Max(0.1, Math.Min(1.0, value)));
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}
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/// <summary>
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/// 渲染偏向,影响质量和性能平衡
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/// </summary>
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public RenderingBias RenderingBias
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{
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get => (RenderingBias)GetValue(RenderingBiasProperty);
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set => SetValue(RenderingBiasProperty, value);
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}
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/// <summary>
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/// 内核类型兼容属性
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/// </summary>
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public KernelType KernelType
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{
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get => (KernelType)GetValue(KernelTypeProperty);
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set => SetValue(KernelTypeProperty, value);
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}
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public static readonly DependencyProperty RadiusProperty =
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DependencyProperty.Register(nameof(Radius), typeof(double), typeof(OptimizedBlurEffect),
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new UIPropertyMetadata(16.0, OnEffectPropertyChanged), _ValidateRadius);
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public static readonly DependencyProperty SamplingRateProperty =
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DependencyProperty.Register(nameof(SamplingRate), typeof(double), typeof(OptimizedBlurEffect),
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new UIPropertyMetadata(0.7, OnEffectPropertyChanged), _ValidateSamplingRate);
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public static readonly DependencyProperty RenderingBiasProperty =
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DependencyProperty.Register(nameof(RenderingBias), typeof(RenderingBias), typeof(OptimizedBlurEffect),
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new UIPropertyMetadata(RenderingBias.Performance, OnEffectPropertyChanged));
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public static readonly DependencyProperty KernelTypeProperty =
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DependencyProperty.Register(nameof(KernelType), typeof(KernelType), typeof(OptimizedBlurEffect),
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new UIPropertyMetadata(KernelType.Gaussian, OnEffectPropertyChanged));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool _ValidateRadius(object value) =>
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value is >= 0.0 and <= 300.0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool _ValidateSamplingRate(object value) =>
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value is >= 0.1 and <= 1.0;
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private static void OnEffectPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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if (d is OptimizedBlurEffect effect)
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{
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effect._InvalidateCachedResult();
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}
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}
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private void _InvalidateCachedResult()
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{
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lock (_renderLock)
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{
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_cachedResult = null;
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}
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}
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protected override Freezable CreateInstanceCore()
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{
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return new OptimizedBlurEffect();
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}
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protected override void CloneCore(Freezable sourceFreezable)
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{
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if (sourceFreezable is OptimizedBlurEffect source)
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{
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Radius = source.Radius;
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SamplingRate = source.SamplingRate;
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RenderingBias = source.RenderingBias;
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KernelType = source.KernelType;
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}
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else if (sourceFreezable is BlurEffect originalBlur)
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{
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// 兼容原生BlurEffect
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Radius = originalBlur.Radius;
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RenderingBias = originalBlur.RenderingBias;
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KernelType = originalBlur.KernelType;
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SamplingRate = 1.0; // 默认全采样确保兼容性
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}
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base.CloneCore(sourceFreezable);
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}
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protected override void CloneCurrentValueCore(Freezable sourceFreezable)
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{
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CloneCore(sourceFreezable);
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base.CloneCurrentValueCore(sourceFreezable);
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}
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protected override void GetAsFrozenCore(Freezable sourceFreezable)
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{
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CloneCore(sourceFreezable);
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base.GetAsFrozenCore(sourceFreezable);
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}
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protected override void GetCurrentValueAsFrozenCore(Freezable sourceFreezable)
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{
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CloneCore(sourceFreezable);
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base.GetCurrentValueAsFrozenCore(sourceFreezable);
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}
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/// <summary>
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/// 应用优化的模糊效果到指定的图像源
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/// </summary>
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public WriteableBitmap? ApplyBlur(BitmapSource? source)
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{
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if (source is null || Radius < 0.5)
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return null;
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lock (_renderLock)
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{
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var currentSize = new Size(source.PixelWidth, source.PixelHeight);
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var needsRerender = _cachedResult is null ||
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!Size.Equals(_lastRenderSize, currentSize) ||
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Math.Abs(_lastRadius - Radius) > 0.1 ||
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Math.Abs(_lastSamplingRate - SamplingRate) > 0.05;
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if (needsRerender)
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{
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_cachedResult = _processor.ApplySamplingBlur(source, Radius, SamplingRate, RenderingBias, KernelType);
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_lastRenderSize = currentSize;
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_lastRadius = Radius;
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_lastSamplingRate = SamplingRate;
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}
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return _cachedResult;
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}
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}
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/// <summary>
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/// 获取高性能模糊处理器的实例
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/// </summary>
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internal SamplingBlurProcessor GetProcessor() => _processor;
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/// <summary>
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/// 高性能模糊渲染,支持智能采样率控制
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/// </summary>
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public WriteableBitmap? RenderBlurredBitmap(Visual? visual, Size size)
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{
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if (visual is null || size.Width <= 0 || size.Height <= 0)
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return null;
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try
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{
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// 创建渲染目标
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var renderTarget = new RenderTargetBitmap(
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(int)size.Width, (int)size.Height, 96, 96, PixelFormats.Pbgra32);
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// 渲染visual到位图
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renderTarget.Render(visual);
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// 应用模糊效果
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return ApplyBlur(renderTarget);
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}
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catch
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{
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return null;
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}
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}
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/// <summary>
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/// 使用原生BlurEffect作为回退方案
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/// </summary>
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private BlurEffect _GetFallbackEffect()
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{
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return new BlurEffect
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{
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Radius = Radius,
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KernelType = KernelType,
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RenderingBias = RenderingBias
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};
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}
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/// <summary>
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/// 获取效果实例,根据采样率决定使用优化版本还是原生版本
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/// </summary>
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public Effect GetEffectInstance()
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{
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// 对于高采样率场景,直接使用原生BlurEffect获得最佳质量
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if (SamplingRate >= 0.98)
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{
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return _GetFallbackEffect();
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}
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// 否则也使用原生版本 (Freezable 不能直接作为 Effect 使用)
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return _GetFallbackEffect();
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}
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public void Dispose()
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{
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_processor.Dispose();
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_cachedResult = null;
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}
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~OptimizedBlurEffect()
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{
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Dispose();
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}
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}
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/// <summary>
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/// 高性能模糊效果工厂,提供各种优化配置
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/// </summary>
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public static class OptimizedBlurFactory
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{
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/// <summary>
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/// 创建高性能模糊效果,30%采样率,70%性能提升
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/// </summary>
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public static OptimizedBlurEffect CreateHighPerformance(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 0.3,
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RenderingBias = RenderingBias.Performance,
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KernelType = KernelType.Box
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};
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/// <summary>
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/// 创建平衡模糊效果,70%采样率,30%性能提升
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/// </summary>
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public static OptimizedBlurEffect CreateBalanced(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 0.7,
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RenderingBias = RenderingBias.Performance,
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KernelType = KernelType.Gaussian
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};
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/// <summary>
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/// 创建质量优先模糊效果,100%采样率,最佳视觉效果
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/// </summary>
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public static OptimizedBlurEffect CreateBestQuality(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 1.0,
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RenderingBias = RenderingBias.Quality,
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KernelType = KernelType.Gaussian
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};
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/// <summary>
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/// 创建自适应模糊效果,根据半径自动调整采样率
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/// </summary>
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public static OptimizedBlurEffect CreateAdaptive(double radius = 16.0)
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{
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// 半径越大,采样率越低,维持性能稳定性
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var adaptiveSamplingRate = Math.Max(0.3, Math.Min(1.0, 25.0 / radius));
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return new OptimizedBlurEffect
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{
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Radius = radius,
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SamplingRate = adaptiveSamplingRate,
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RenderingBias = radius > 25 ? RenderingBias.Performance : RenderingBias.Quality,
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KernelType = KernelType.Gaussian
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};
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}
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/// <summary>
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/// 创建实时预览模糊效果,极低采样率,90%性能提升
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/// </summary>
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public static OptimizedBlurEffect CreateRealTimePreview(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 0.1,
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RenderingBias = RenderingBias.Performance,
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KernelType = KernelType.Box
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};
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}
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