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初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RedCircuit.AIAssistant
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{
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/// <summary>
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/// 聊天 UI 控制器,处理消息收发与流式显示。
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/// </summary>
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public class AIChatController : MonoBehaviour
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{
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/// <summary>聊天面板是否可见</summary>
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public bool IsVisible { get; private set; }
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/// <summary>消息列表 (用于 UI 渲染)</summary>
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public List<ChatMessage> Messages { get; } = new();
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/// <summary>显示聊天面板</summary>
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public void Show()
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{
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IsVisible = true;
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// TODO: 播放面板展开动画
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}
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/// <summary>隐藏聊天面板</summary>
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public void Hide()
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{
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IsVisible = false;
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// TODO: 播放面板收起动画
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}
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/// <summary>追加用户消息到 UI</summary>
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public void AppendUserMessage(string content)
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{
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var msg = new ChatMessage
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{
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Role = MessageRole.User,
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Content = content,
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Timestamp = DateTime.Now
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};
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Messages.Add(msg);
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// TODO: 实例化用户消息气泡 UI
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}
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/// <summary>追加 AI 消息到 UI (支持流式追加)</summary>
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public void AppendAIMessage(string content)
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{
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var msg = new ChatMessage
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{
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Role = MessageRole.Assistant,
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Content = content,
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Timestamp = DateTime.Now
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};
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Messages.Add(msg);
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// TODO: 实例化 AI 消息气泡 UI,支持打字机效果
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}
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/// <summary>追加系统消息</summary>
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public void AppendSystemMessage(string content)
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{
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var msg = new ChatMessage
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{
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Role = MessageRole.System,
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Content = content,
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Timestamp = DateTime.Now
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};
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Messages.Add(msg);
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// TODO: 实例化系统消息 (居中灰色样式)
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}
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/// <summary>追加错误消息</summary>
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public void AppendErrorMessage(string content)
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{
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AppendSystemMessage($"[错误] {content}");
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}
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/// <summary>显示操作确认提示</summary>
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public void ShowConfirmationPrompt(int actionCount)
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{
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// TODO: 显示 "AI 建议执行 N 个操作,是否确认?" 确认栏
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Debug.Log($"[AIChat] 等待用户确认 {actionCount} 个操作");
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}
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/// <summary>清空聊天记录</summary>
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public void ClearHistory()
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{
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Messages.Clear();
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// TODO: 清空 UI 消息列表
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}
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}
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}
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