using UnityEngine; namespace RedCircuit.AIAssistant { /// /// 上下文采集器,收集当前游戏状态供 AI 参考。 /// public class AIContextProvider : MonoBehaviour { /// 采集当前游戏上下文 public GameContext CollectContext() { var context = new GameContext { Mode = GetCurrentMode(), CanvasWidth = GetCanvasWidth(), CanvasHeight = GetCanvasHeight(), ComponentCount = GetComponentCount(), SelectedComponentId = GetSelectedComponentId(), SelectedComponentType = GetSelectedComponentType(), LevelId = GetCurrentLevelId(), LevelTitle = GetCurrentLevelTitle(), RedstoneCoins = GetRedstoneCoins() }; return context; } private string GetCurrentMode() { // TODO: 从 GameManager 获取当前游戏模式 return "creative"; // creative / puzzle / automation / multiplayer } private int GetCanvasWidth() { // TODO: 从 GridCanvas 获取画布宽度 return 128; } private int GetCanvasHeight() { // TODO: 从 GridCanvas 获取画布高度 return 128; } private int GetComponentCount() { // TODO: 从 CircuitGraph 获取当前元件数 return 0; } private string GetSelectedComponentId() { // TODO: 从 PlacementController 获取选中元件 ID return null; } private string GetSelectedComponentType() { // TODO: 从 PlacementController 获取选中元件类型 return null; } private int? GetCurrentLevelId() { // TODO: 解谜模式下获取当前关卡 ID return null; } private string GetCurrentLevelTitle() { // TODO: 解谜模式下获取当前关卡标题 return null; } private long GetRedstoneCoins() { // TODO: 从 EconomyManager 获取红石币余额 return 0; } } }