namespace PCL; internal sealed class CrashLogSet { public CrashLogText? Game { get; init; } public CrashLogText? Debug { get; init; } public CrashLogText? CrashReport { get; init; } public CrashLogText? HsErr { get; init; } public string All { get; init; } = string.Empty; public bool HasAnalyzableLog => Game is not null || CrashReport is not null || HsErr is not null; public string? GetText(CrashLogKind kind) { return kind switch { CrashLogKind.Game => Game?.Text, CrashLogKind.Debug => Debug?.Text, CrashLogKind.CrashReport => CrashReport?.Text, CrashLogKind.HsErr => HsErr?.Text, CrashLogKind.All => All, _ => null }; } }