namespace PCL.Core.Utils; internal static class EaseUtils { // 预计算常量 private const double BounceN1 = 7.5625; private const double BounceInvD1 = 0.3636363636363636; // 1 / 2.75 private const double BounceThreshold2 = 0.7272727272727273; // 2 / 2.75 private const double BounceThreshold3 = 0.9090909090909091; // 2.5 / 2.75 private const double BounceOffset1 = 0.5454545454545454; // 1.5 / 2.75 private const double BounceOffset2 = 0.8181818181818182; // 2.25 / 2.75 private const double BounceOffset3 = 0.9545454545454546; // 2.625 / 2.75 internal const double ElasticLn2Times10 = 6.931471805599453; // Math.Log(2d) * 10d internal const double ElasticPiTimes6Point5 = 20.420352248333657; // Math.PI * 6.5d internal static double Bounce(double progress) { switch (progress) { case < BounceInvD1: return BounceN1 * progress * progress; case < BounceThreshold2: progress -= BounceOffset1; return BounceN1 * progress * progress + 0.75; case < BounceThreshold3: progress -= BounceOffset2; return BounceN1 * progress * progress + 0.9375; default: progress -= BounceOffset3; return BounceN1 * progress * progress + 0.984375; } } }