namespace PCL.Core.Link.Lobby;
///
/// Lobby server state.
///
public enum LobbyState
{
///
/// The lobby is idle and not in use.
///
Idle,
///
/// The lobby is being initialized.
///
Initializing,
///
/// The lobby has been initialized.
///
Initialized,
///
/// The lobby is in the process of discovering available minecraft world.
///
Discovering,
///
/// The lobby is in the process of creating a new lobby.
///
Creating,
///
/// The lobby is in the process of joining a exist lobby.
///
Joining,
///
/// The lobby has been joined a exist lobby.
///
Connected,
///
/// The lobby is leaving a exist lobby.
///
Leaving,
///
/// Occurred an error in the lobby.
///
Error
}