namespace PCL.Core.Link.Lobby; /// /// Lobby server state. /// public enum LobbyState { /// /// The lobby is idle and not in use. /// Idle, /// /// The lobby is being initialized. /// Initializing, /// /// The lobby has been initialized. /// Initialized, /// /// The lobby is in the process of discovering available minecraft world. /// Discovering, /// /// The lobby is in the process of creating a new lobby. /// Creating, /// /// The lobby is in the process of joining a exist lobby. /// Joining, /// /// The lobby has been joined a exist lobby. /// Connected, /// /// The lobby is leaving a exist lobby. /// Leaving, /// /// Occurred an error in the lobby. /// Error }