初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Nullable>enable</Nullable>
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<TargetFramework>net10.0-windows</TargetFramework>
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<OutputType>WinExe</OutputType>
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<RootNamespace>PCL</RootNamespace>
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<MyType>Custom</MyType>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<StartupObject>PCL.Program</StartupObject>
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<PublishUrl>publish\</PublishUrl>
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<PublishSingleFile>true</PublishSingleFile>
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<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
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<RuntimeIdentifier Condition="'$(Platform)' == 'x64'">win-x64</RuntimeIdentifier>
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<RuntimeIdentifier Condition="'$(Platform)' == 'ARM64'">win-arm64</RuntimeIdentifier>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<MapFileExtensions>true</MapFileExtensions>
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<TargetCulture>zh-CN</TargetCulture>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<LangVersion>14</LangVersion>
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<UseWPF>true</UseWPF>
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<Configurations>Beta;Debug;Release;CI</Configurations>
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<Platforms>AnyCPU;x64;ARM64</Platforms>
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<ImplicitUsings>enable</ImplicitUsings>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>Images\icon.ico</ApplicationIcon>
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<AssemblyTitle>Plain Craft Launcher Community Edition</AssemblyTitle>
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<Description>Minecraft 启动器 (作者: 龙腾猫跃; 经社区二次开发版本)</Description>
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<Product>Plain Craft Launcher Community Edition</Product>
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<Copyright>Copyright © 龙腾猫跃 2016. All Rights Reserved.</Copyright>
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<AssemblyVersion>2.15.0.0</AssemblyVersion>
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<FileVersion>2.15.0.0</FileVersion>
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<NoWarn>
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41999;42016;42017;42018;42019;42020;42021;42022;42032;42036;42314;
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VSTHRD002;VSTHRD003;VSTHRD110;VSTHRD200
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</NoWarn>
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<DefaultItemExcludes>$(DefaultItemExcludes);$(ProjectDir)**\*.vb</DefaultItemExcludes>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'CI' Or '$(Configuration)' == 'DebugCI'">
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<OutputPath>bin\CI\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>TRACE;DEBUGCI</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>RELEASE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Beta'">
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<OutputPath>bin\Beta\</OutputPath>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>BETA</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Dapper" Version="2.1.79" />
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<PackageReference Include="DotNet.Glob" Version="3.1.3" />
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<PackageReference Include="Downloader" Version="5.9.4" />
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<PackageReference Include="Markdig.Wpf" Version="0.5.0.1" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.9" />
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<PackageReference Include="NAudio" Version="2.3.0" />
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<PackageReference Include="protobuf-net" Version="3.2.56" />
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<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="3.0.3" />
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<PackageReference Include="System.Net.Http" Version="4.3.4" />
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<PackageReference Include="System.Text.RegularExpressions" Version="4.3.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PCL.Core\PCL.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Using Include="System.Text.Json" />
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<Using Include="System.Text.Json.Nodes" />
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</ItemGroup>
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<ItemGroup>
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<Import Include="System.IO" />
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<Import Include="System.Net" />
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<Import Include="System.Text" />
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<Import Include="System.Threading" />
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<Import Include="System.Windows" />
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<Import Include="System.Windows.Controls" />
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<Import Include="System.Windows.Data" />
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<Import Include="System.Windows.Documents" />
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<Import Include="System.Windows.Input" />
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<Import Include="System.Windows.Shapes" />
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<Import Include="System.Windows.Media" />
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<Import Include="System.Windows.Media.Imaging" />
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</ItemGroup>
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<!-- 信不过巨硬的智障代码,手动包含需要的文件 -->
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<PropertyGroup>
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<EnableDefaultItems>false</EnableDefaultItems>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
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<EnableDefaultNoneItems>false</EnableDefaultNoneItems>
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<EnableDefaultApplicationDefinition>false</EnableDefaultApplicationDefinition>
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<EnableDefaultPageItems>false</EnableDefaultPageItems>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="**\*.cs" Exclude="bin\**;obj\**;publish\**" />
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<ApplicationDefinition Include="Application.xaml" Condition="Exists('Application.xaml')" />
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<ApplicationDefinition Include="App.xaml" Condition="Exists('App.xaml')" />
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<Page Include="**\*.xaml" Exclude="bin\**;obj\**;@(ApplicationDefinition)" />
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<Resource Include="Images\**" />
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<Resource Include="Resources\**" />
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<EmbeddedResource Include="metadata.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="LICENCE" />
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</ItemGroup>
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</Project>
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