初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace PCL.Core.Utils.Hash;
|
||||
|
||||
public class SHA1Provider : IHashProvider
|
||||
{
|
||||
public static SHA1Provider Instance { get; } = new();
|
||||
public int Length => 40;
|
||||
|
||||
public byte[] ComputeHash(byte[] input)
|
||||
{
|
||||
return SHA1.HashData(input);
|
||||
}
|
||||
|
||||
public byte[] ComputeHash(ReadOnlySpan<byte> input)
|
||||
{
|
||||
return SHA1.HashData(input);
|
||||
}
|
||||
|
||||
public byte[] ComputeHash(string input, Encoding? encoding = null)
|
||||
{
|
||||
encoding ??= Encoding.UTF8;
|
||||
return ComputeHash(encoding.GetBytes(input));
|
||||
}
|
||||
|
||||
public byte[] ComputeHash(Stream input)
|
||||
{
|
||||
return SHA1.HashData(input);
|
||||
}
|
||||
|
||||
public async ValueTask<byte[]> ComputeHashAsync(Stream input, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return await SHA1.HashDataAsync(input, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user