feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,68 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PCL.Core.Utils.Exts;
public static class TaskExtensions
{
/// <summary>
/// 返回第一个成功完成的 Task 的结果。
/// 如果所有 Task 都失败或被取消,则抛出 AggregateException。
/// </summary>
/// <typeparam name="T">Task 的返回类型</typeparam>
/// <param name="tasks">要等待的任务集合</param>
/// <returns>第一个成功完成的 Task 的结果</returns>
/// <exception cref="ArgumentException">任务集合为空</exception>
/// <exception cref="AggregateException">所有任务均未成功完成</exception>
public static async Task<Task<T>> WhenAnySuccessAsync<T>(this IEnumerable<Task<T>> tasks)
{
ArgumentNullException.ThrowIfNull(tasks, nameof(tasks));
var taskList = tasks.ToList();
if (taskList.Count == 0)
throw new ArgumentException("Task collection is empty.", nameof(tasks));
var remaining = new HashSet<Task<T>>(taskList);
while (remaining.Count > 0)
{
var completed = await Task.WhenAny(remaining);
remaining.Remove(completed);
if (completed.IsCompletedSuccessfully)
{
return completed;
}
}
// 所有任务都失败或被取消
var faultedExceptions = taskList
.Where(t => t.IsFaulted)
.SelectMany(t => t.Exception?.Flatten().InnerExceptions ?? Enumerable.Empty<Exception>())
.ToList();
if (faultedExceptions.Count > 0)
{
throw new AggregateException("All connection attempts failed.", faultedExceptions);
}
// 如果没有失败任务,但还有任务,为 canceled
if (taskList.Any(t => t.IsCanceled))
{
throw new OperationCanceledException("All connection attempts were canceled.");
}
// Task 要么成功,要么 Faulted,要么 Canceled,大概率走不到这
throw new InvalidOperationException("All tasks completed but none succeeded, failed, or canceled.");
}
extension(Task task)
{
/// <summary>
/// 不关心 Task 后续的异常,但是需要观察下
/// </summary>
public void Forget()
{
_ = task.ContinueWith(t => _ = t.Exception, TaskContinuationOptions.OnlyOnFaulted);
}
}
}