feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,38 @@
using System.Globalization;
using System.Linq;
using System.Windows.Markup;
using System.Windows.Media;
namespace PCL.Core.Utils.Exts;
public static class LanguageSpecificStringDictionaryExtensions
{
public static string GetForCurrentUiCulture(this LanguageSpecificStringDictionary dict, string? fallback = null)
{
var ui = CultureInfo.CurrentUICulture;
// 1) 精确匹配,如 zh-Hans-CN
if (TryFromTag(dict, ui.IetfLanguageTag, out var v))
return v;
// 2) 逐级回退,如 zh-Hans-CN -> zh-Hans -> zh
var tag = ui.IetfLanguageTag;
for (var dash = tag.LastIndexOf('-'); dash > 0; dash = tag.LastIndexOf('-'))
{
tag = tag.Substring(0, dash);
if (TryFromTag(dict, tag, out v))
return v;
}
// 3) 再尝试父文化(当 CurrentUICulture 是特定文化时)
if (!ui.IsNeutralCulture && TryFromTag(dict, ui.Parent.IetfLanguageTag, out v))
return v;
// 4) 兜底:取字典中的第一个值,或使用传入的 fallback,或空字符串
if (dict.Count > 0) return dict.Values!.First();
return fallback ?? string.Empty;
static bool TryFromTag(LanguageSpecificStringDictionary d, string ietf, out string value)
=> d.TryGetValue(XmlLanguage.GetLanguage(ietf), out value!);
}
}