feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,72 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace PCL.Core.Utils;
public sealed class ConcurrentSet<T> : IProducerConsumerCollection<T>, ICollection<T> where T: notnull
{
private readonly ConcurrentDictionary<T, object?> _dictionary = new();
public bool IsReadOnly => false;
public int Count => _dictionary.Count;
object ICollection.SyncRoot => ((ICollection)_dictionary).SyncRoot;
bool ICollection.IsSynchronized => ((ICollection)_dictionary).IsSynchronized;
public bool IgnoreDuplicated { get; init; } = false;
public bool TryAdd(T item)
{
if (!_dictionary.TryAdd(item, null) && !IgnoreDuplicated)
return false;
return true;
}
public bool TryTake([UnscopedRef] out T item)
{
while (true)
{
var keys = _dictionary.Keys;
if (keys.Count == 0)
{
item = default!;
return false;
}
foreach (var key in keys)
{
if (_dictionary.TryRemove(key, out _))
{
item = key;
return true;
}
}
}
}
public bool Remove(T item) => _dictionary.TryRemove(item, out _);
public void Add(T item)
{
if (!_dictionary.TryAdd(item, null) && !IgnoreDuplicated)
throw new ArgumentException(nameof(ConcurrentSet<T>) + " 中已存在该元素");
}
public void Clear() => _dictionary.Clear();
public bool Contains(T item) => _dictionary.ContainsKey(item);
// ReSharper disable once NotDisposedResourceIsReturned
public IEnumerator<T> GetEnumerator() => _dictionary.Keys.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public void CopyTo(T[] array, int index) => _dictionary.Keys.CopyTo(array, index);
void ICollection.CopyTo(Array array, int index) => CopyTo((T[])array, index);
void ICollection<T>.CopyTo(T[] array, int arrayIndex) => CopyTo(array, arrayIndex);
public T[] ToArray() => _dictionary.Keys.ToArray();
}