初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Windows.Media;
|
||||
using PCL.Core.UI.Animation.Core;
|
||||
|
||||
namespace PCL.Core.UI;
|
||||
|
||||
public struct NScaleTransform :
|
||||
IEquatable<NScaleTransform>,
|
||||
IAdditionOperators<NScaleTransform, NScaleTransform, NScaleTransform>,
|
||||
ISubtractionOperators<NScaleTransform, NScaleTransform, NScaleTransform>,
|
||||
IMultiplyOperators<NScaleTransform, float, NScaleTransform>,
|
||||
IDivisionOperators<NScaleTransform, float, NScaleTransform>
|
||||
{
|
||||
private Vector4 _scale;
|
||||
|
||||
public float ScaleX
|
||||
{
|
||||
get => _scale.X;
|
||||
set => _scale.X = value;
|
||||
}
|
||||
|
||||
public float ScaleY
|
||||
{
|
||||
get => _scale.Y;
|
||||
set => _scale.Y = value;
|
||||
}
|
||||
|
||||
public float CenterX
|
||||
{
|
||||
get => _scale.Z;
|
||||
set => _scale.Z = value;
|
||||
}
|
||||
|
||||
public float CenterY
|
||||
{
|
||||
get => _scale.W;
|
||||
set => _scale.W = value;
|
||||
}
|
||||
|
||||
#region 构造函数
|
||||
|
||||
public NScaleTransform()
|
||||
{
|
||||
_scale = new Vector4(1, 1, 0, 0);
|
||||
}
|
||||
|
||||
public NScaleTransform(float scaleX, float scaleY, float centerX = 0f, float centerY = 0f)
|
||||
{
|
||||
_scale = new Vector4(scaleX, scaleY, centerX, centerY);
|
||||
}
|
||||
|
||||
public NScaleTransform(ScaleTransform scaleTransform)
|
||||
{
|
||||
var uiAccessProvider = AnimationService.UIAccessProvider;
|
||||
if (uiAccessProvider.CheckAccess())
|
||||
{
|
||||
_scale = GetVector(scaleTransform);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector4 localScale = default;
|
||||
uiAccessProvider.Invoke(() => localScale = GetVector(scaleTransform));
|
||||
_scale = localScale;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
Vector4 GetVector(ScaleTransform st)
|
||||
{
|
||||
return new Vector4((float)st.ScaleX, (float)st.ScaleY, (float)st.CenterX, (float)st.CenterY);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 运算符重载
|
||||
|
||||
public static NScaleTransform operator +(NScaleTransform a, NScaleTransform b) => new(a.ScaleX + b.ScaleX, a.ScaleY + b.ScaleY, a.CenterX + b.CenterX, a.CenterY + b.CenterY);
|
||||
public static NScaleTransform operator -(NScaleTransform a, NScaleTransform b) => new(a.ScaleX - b.ScaleX, a.ScaleY - b.ScaleY, a.CenterX - b.CenterX, a.CenterY - b.CenterY);
|
||||
public static NScaleTransform operator *(NScaleTransform a, float b) => new(a.ScaleX * b, a.ScaleY * b, a.CenterX * b, a.CenterY * b);
|
||||
|
||||
public static NScaleTransform operator /(NScaleTransform a, float b) =>
|
||||
b == 0 ? throw new DivideByZeroException("除数不能为零。") : new NScaleTransform(a.ScaleX / b, a.ScaleY / b, a.CenterX / b, a.CenterY / b);
|
||||
|
||||
public static bool operator ==(NScaleTransform a, NScaleTransform b) => a._scale == b._scale;
|
||||
public static bool operator !=(NScaleTransform a, NScaleTransform b) => a._scale != b._scale;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IEquatable
|
||||
|
||||
public bool Equals(NScaleTransform other)
|
||||
{
|
||||
return _scale.Equals(other._scale);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is NScaleTransform color)
|
||||
return Equals(color);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(ScaleX, ScaleY, CenterX, CenterY);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 隐式转换
|
||||
|
||||
public static implicit operator ScaleTransform(NScaleTransform st) =>
|
||||
new(st.ScaleX, st.ScaleY, st.CenterX, st.CenterY);
|
||||
|
||||
public static implicit operator NScaleTransform(ScaleTransform st) => new(st);
|
||||
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user