初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
@@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Windows.Media;
|
||||
using PCL.Core.UI.Animation.Core;
|
||||
|
||||
namespace PCL.Core.UI;
|
||||
|
||||
public struct NRotateTransform :
|
||||
IEquatable<NRotateTransform>,
|
||||
IAdditionOperators<NRotateTransform, NRotateTransform, NRotateTransform>,
|
||||
ISubtractionOperators<NRotateTransform, NRotateTransform, NRotateTransform>,
|
||||
IMultiplyOperators<NRotateTransform, float, NRotateTransform>,
|
||||
IDivisionOperators<NRotateTransform, float, NRotateTransform>
|
||||
{
|
||||
private Vector3 _rotate;
|
||||
|
||||
public float Angle
|
||||
{
|
||||
get => _rotate.X;
|
||||
set => _rotate.X = value;
|
||||
}
|
||||
|
||||
public float CenterX
|
||||
{
|
||||
get => _rotate.Y;
|
||||
set => _rotate.Y = value;
|
||||
}
|
||||
|
||||
public float CenterY
|
||||
{
|
||||
get => _rotate.Z;
|
||||
set => _rotate.Z = value;
|
||||
}
|
||||
|
||||
#region 构造函数
|
||||
|
||||
public NRotateTransform()
|
||||
{
|
||||
_rotate = new Vector3(0, 0, 0);
|
||||
}
|
||||
|
||||
public NRotateTransform(float angle, float centerX = 0f, float centerY = 0f)
|
||||
{
|
||||
_rotate = new Vector3(angle, centerX, centerY);
|
||||
}
|
||||
|
||||
public NRotateTransform(RotateTransform scaleTransform)
|
||||
{
|
||||
var uiAccessProvider = AnimationService.UIAccessProvider;
|
||||
if (uiAccessProvider.CheckAccess())
|
||||
{
|
||||
_rotate = GetVector(scaleTransform);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 localScale = default;
|
||||
uiAccessProvider.Invoke(() => localScale = GetVector(scaleTransform));
|
||||
_rotate = localScale;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
Vector3 GetVector(RotateTransform rt)
|
||||
{
|
||||
return new Vector3((float)rt.Angle, (float)rt.CenterX, (float)rt.CenterY);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 运算符重载
|
||||
|
||||
public static NRotateTransform operator +(NRotateTransform a, NRotateTransform b) => new(a.Angle + b.Angle, a.CenterX + b.CenterX, a.CenterY + b.CenterY);
|
||||
public static NRotateTransform operator -(NRotateTransform a, NRotateTransform b) => new(a.Angle - b.Angle, a.CenterX - b.CenterX, a.CenterY - b.CenterY);
|
||||
public static NRotateTransform operator *(NRotateTransform a, float b) => new(a.Angle * b, a.CenterX * b, a.CenterY * b);
|
||||
|
||||
public static NRotateTransform operator /(NRotateTransform a, float b) =>
|
||||
b == 0 ? throw new DivideByZeroException("除数不能为零。") : new NRotateTransform(a.Angle / b, a.CenterX / b, a.CenterY / b);
|
||||
|
||||
public static bool operator ==(NRotateTransform a, NRotateTransform b) => a._rotate == b._rotate;
|
||||
public static bool operator !=(NRotateTransform a, NRotateTransform b) => a._rotate != b._rotate;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IEquatable
|
||||
|
||||
public bool Equals(NRotateTransform other)
|
||||
{
|
||||
return _rotate.Equals(other._rotate);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is NRotateTransform color)
|
||||
return Equals(color);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Angle, CenterX, CenterY);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 隐式转换
|
||||
|
||||
public static implicit operator RotateTransform(NRotateTransform rt) =>
|
||||
new(rt.Angle, rt.CenterX, rt.CenterY);
|
||||
|
||||
public static implicit operator NRotateTransform(RotateTransform rt) => new(rt);
|
||||
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user