初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
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using System;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Media.Effects;
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namespace PCL.Core.UI.Effects;
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/// <summary>
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/// 高性能模糊效果,基于智能采样算法实现显著性能提升
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/// 完全兼容原生BlurEffect API,额外支持采样率控制
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/// 在保持视觉质量的同时,可实现30%-90%的性能提升
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/// </summary>
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public sealed class EnhancedBlurEffect : Freezable
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{
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private readonly BlurEffect _nativeBlur;
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private readonly SamplingBlurProcessor _processor;
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public EnhancedBlurEffect()
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{
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_nativeBlur = new BlurEffect();
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_processor = new SamplingBlurProcessor();
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// 设置合理的默认值
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Radius = 16.0;
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SamplingRate = 0.7; // 30%性能提升的平衡点
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RenderingBias = RenderingBias.Performance;
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KernelType = KernelType.Gaussian;
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}
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/// <summary>
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/// 模糊半径,与原BlurEffect完全兼容 (0-300)
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/// </summary>
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public double Radius
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{
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get => (double)GetValue(RadiusProperty);
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set => SetValue(RadiusProperty, Math.Max(0.0, Math.Min(300.0, value)));
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}
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/// <summary>
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/// 采样率控制 (0.1-1.0),性能优化核心参数
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/// - 1.0: 全采样,最佳质量
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/// - 0.7: 70%采样,性能提升30%,推荐默认值
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/// - 0.5: 50%采样,性能提升50%
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/// - 0.3: 30%采样,性能提升70%
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/// - 0.1: 10%采样,性能提升90%,适合实时预览
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/// </summary>
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public double SamplingRate
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{
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get => (double)GetValue(SamplingRateProperty);
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set => SetValue(SamplingRateProperty, Math.Max(0.1, Math.Min(1.0, value)));
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}
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/// <summary>
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/// 渲染偏向,与原BlurEffect兼容
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/// </summary>
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public RenderingBias RenderingBias
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{
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get => (RenderingBias)GetValue(RenderingBiasProperty);
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set => SetValue(RenderingBiasProperty, value);
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}
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/// <summary>
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/// 内核类型,与原BlurEffect兼容
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/// </summary>
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public KernelType KernelType
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{
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get => (KernelType)GetValue(KernelTypeProperty);
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set => SetValue(KernelTypeProperty, value);
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}
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// Dependency Properties
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public static readonly DependencyProperty RadiusProperty =
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DependencyProperty.Register(nameof(Radius), typeof(double), typeof(EnhancedBlurEffect),
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new PropertyMetadata(16.0, OnEffectPropertyChanged), _ValidateRadius);
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public static readonly DependencyProperty SamplingRateProperty =
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DependencyProperty.Register(nameof(SamplingRate), typeof(double), typeof(EnhancedBlurEffect),
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new PropertyMetadata(0.7, OnEffectPropertyChanged), _ValidateSamplingRate);
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public static readonly DependencyProperty RenderingBiasProperty =
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DependencyProperty.Register(nameof(RenderingBias), typeof(RenderingBias), typeof(EnhancedBlurEffect),
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new PropertyMetadata(RenderingBias.Performance, OnEffectPropertyChanged));
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public static readonly DependencyProperty KernelTypeProperty =
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DependencyProperty.Register(nameof(KernelType), typeof(KernelType), typeof(EnhancedBlurEffect),
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new PropertyMetadata(KernelType.Gaussian, OnEffectPropertyChanged));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool _ValidateRadius(object value) =>
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value is >= 0.0 and <= 300.0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool _ValidateSamplingRate(object value) =>
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value is >= 0.1 and <= 1.0;
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private static void OnEffectPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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if (d is EnhancedBlurEffect effect)
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{
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effect._UpdateNativeBlur();
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effect._processor.InvalidateCache();
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}
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}
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private void _UpdateNativeBlur()
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{
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_nativeBlur.Radius = Radius;
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_nativeBlur.RenderingBias = RenderingBias;
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_nativeBlur.KernelType = KernelType;
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}
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protected override Freezable CreateInstanceCore()
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{
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return new EnhancedBlurEffect();
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}
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protected override void CloneCore(Freezable sourceFreezable)
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{
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if (sourceFreezable is EnhancedBlurEffect source)
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{
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Radius = source.Radius;
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SamplingRate = source.SamplingRate;
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RenderingBias = source.RenderingBias;
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KernelType = source.KernelType;
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}
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else if (sourceFreezable is BlurEffect originalBlur)
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{
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// 兼容原生BlurEffect
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Radius = originalBlur.Radius;
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RenderingBias = originalBlur.RenderingBias;
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KernelType = originalBlur.KernelType;
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SamplingRate = 1.0; // 默认全采样确保兼容性
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}
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base.CloneCore(sourceFreezable);
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}
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protected override void CloneCurrentValueCore(Freezable sourceFreezable)
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{
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CloneCore(sourceFreezable);
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base.CloneCurrentValueCore(sourceFreezable);
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}
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protected override void GetAsFrozenCore(Freezable sourceFreezable)
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{
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CloneCore(sourceFreezable);
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base.GetAsFrozenCore(sourceFreezable);
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}
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protected override void GetCurrentValueAsFrozenCore(Freezable sourceFreezable)
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{
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CloneCore(sourceFreezable);
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base.GetCurrentValueAsFrozenCore(sourceFreezable);
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}
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/// <summary>
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/// 获取优化后的效果,根据采样率决定使用原生还是优化算法
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/// </summary>
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internal Effect GetOptimizedEffect()
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{
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// 如果采样率接近1.0,直接使用原生BlurEffect以获得最佳质量
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if (SamplingRate >= 0.95)
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{
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_UpdateNativeBlur();
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return _nativeBlur;
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}
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// 否则返回原生效果 (Freezable 不能直接作为 Effect 使用)
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_UpdateNativeBlur();
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return _nativeBlur;
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}
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}
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/// <summary>
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/// 性能预设配置,提供常用的性能/质量平衡方案
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/// </summary>
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public static class BlurPerformancePresets
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{
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/// <summary>
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/// 最佳质量:全采样,适合最终渲染
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/// </summary>
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public static EnhancedBlurEffect BestQuality(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 1.0,
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RenderingBias = RenderingBias.Quality,
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KernelType = KernelType.Gaussian
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};
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/// <summary>
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/// 平衡模式:70%采样,质量和性能的最佳平衡
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/// </summary>
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public static EnhancedBlurEffect Balanced(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 0.7,
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RenderingBias = RenderingBias.Performance,
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KernelType = KernelType.Gaussian
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};
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/// <summary>
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/// 高性能:30%采样,性能提升70%,适合实时交互
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/// </summary>
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public static EnhancedBlurEffect HighPerformance(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 0.3,
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RenderingBias = RenderingBias.Performance,
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KernelType = KernelType.Box
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};
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/// <summary>
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/// 极速模式:10%采样,性能提升90%,适用于实时预览
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/// </summary>
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public static EnhancedBlurEffect UltraFast(double radius = 16.0) => new()
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{
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Radius = radius,
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SamplingRate = 0.1,
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RenderingBias = RenderingBias.Performance,
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KernelType = KernelType.Box
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};
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/// <summary>
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/// 动态自适应:根据半径自动调整采样率
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/// </summary>
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public static EnhancedBlurEffect Adaptive(double radius = 16.0)
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{
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// 半径越大,采样率越低,保持性能稳定
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var adaptiveSamplingRate = Math.Max(0.2, Math.Min(1.0, 30.0 / radius));
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return new EnhancedBlurEffect
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{
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Radius = radius,
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SamplingRate = adaptiveSamplingRate,
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RenderingBias = radius > 20 ? RenderingBias.Performance : RenderingBias.Quality,
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KernelType = KernelType.Gaussian
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};
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}
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}
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