feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,30 @@
using System;
namespace PCL.Core.Minecraft.Saves.Exceptions;
/// <summary>
/// 存档损坏异常 —— level.dat 存在但无法解析或无法写入时抛出。
/// </summary>
public class SaveCorruptedException : Exception
{
/// <summary>存档文件夹的绝对路径。</summary>
public string FolderPath { get; }
public SaveCorruptedException(string folderPath)
: base($"存档损坏:无法解析 '{folderPath}' 中的 level.dat")
{
FolderPath = folderPath;
}
public SaveCorruptedException(string folderPath, string message)
: base(message)
{
FolderPath = folderPath;
}
public SaveCorruptedException(string folderPath, string message, Exception inner)
: base(message, inner)
{
FolderPath = folderPath;
}
}
@@ -0,0 +1,30 @@
using System;
namespace PCL.Core.Minecraft.Saves.Exceptions;
/// <summary>
/// 存档未找到异常 —— level.dat 缺失或指定文件夹非有效存档时抛出。
/// </summary>
public class SaveNotFoundException : Exception
{
/// <summary>存档文件夹的绝对路径。</summary>
public string FolderPath { get; }
public SaveNotFoundException(string folderPath)
: base($"未找到存档:'{folderPath}' 中缺少 level.dat")
{
FolderPath = folderPath;
}
public SaveNotFoundException(string folderPath, string message)
: base(message)
{
FolderPath = folderPath;
}
public SaveNotFoundException(string folderPath, string message, Exception inner)
: base(message, inner)
{
FolderPath = folderPath;
}
}