feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,52 @@
using System.Collections.Generic;
namespace PCL.Core.Logging;
/// <summary>
/// 日志等级。将十进制值 <c>% 100</c> 并显式转换可得到该等级默认对应的 <see cref="ActionLevel"/>
/// </summary>
public enum LogLevel
{
Trace = 000 + ActionLevel.TraceLog,
Debug = 100 + ActionLevel.NormalLog,
Info = 200 + ActionLevel.NormalLog,
#if TRACE
Warning = 300 + ActionLevel.HintErr,
Error = 400 + ActionLevel.MsgBoxErr,
#else
Warning = 300 + ActionLevel.NormalLog,
Error = 400 + ActionLevel.HintErr,
#endif
Fatal = 500 + ActionLevel.MsgBoxFatal,
}
public static class LogLevelExtensions
{
private static readonly Dictionary<LogLevel, string> _LevelNameMap = new()
{
[LogLevel.Trace] = "TRA",
[LogLevel.Debug] = "DBG",
[LogLevel.Info] = "INFO",
[LogLevel.Warning] = "WARN",
[LogLevel.Error] = "ERR!",
[LogLevel.Fatal] = "FTL!"
};
extension(LogLevel level)
{
public string PrintName() => _LevelNameMap[level];
public ActionLevel DefaultActionLevel() => (ActionLevel)((int)level % 100);
public LogLevel RealLevel() => (int)level switch
{
< 100 => LogLevel.Trace,
< 200 => LogLevel.Debug,
< 300 => LogLevel.Info,
< 400 => LogLevel.Warning,
< 500 => LogLevel.Error,
_ => LogLevel.Fatal,
};
public int Header() => (int)level / 100 * 100;
}
}