feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,14 @@
using System;
namespace PCL.Core.Link.Scaffolding.Exceptions;
public class FailedToGetPlayerException : Exception
{
public FailedToGetPlayerException() : base()
{
}
public FailedToGetPlayerException(string msg) : base(msg)
{
}
}
@@ -0,0 +1,35 @@
using System;
namespace PCL.Core.Link.Scaffolding.Exceptions;
/// <summary>
/// Exception thrown when a scaffolding request fails with a non-success status code.
/// </summary>
public class ScaffoldingRequestException(byte statusCode, string? serverMessage = null) : Exception(_BuildMessage(
statusCode,
serverMessage))
{
/// <summary>
/// The status code returned by the scaffolding server.
/// </summary>
public byte StatusCode { get; } = statusCode;
/// <summary>
/// The error message or details returned by the server, if any.
/// </summary>
public string? ServerMessage { get; } = serverMessage;
private static string _BuildMessage(byte statusCode, string? serverMessage)
{
var errorType = statusCode switch
{
>= 32 and < 64 => "Protocol-defined error",
255 => "Unknow error",
_ => "Generic error"
};
return string.IsNullOrEmpty(serverMessage)
? $"Scaffolding request failed with status code {statusCode} ({errorType})."
: $"Scaffolding request failed with status code {statusCode} ({errorType}): {serverMessage}";
}
}