feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,35 @@
using System.Threading;
using System.Threading.Tasks;
namespace PCL.Core.App.Tasks;
/// <summary>
/// 任务状态改变事件
/// <param name="state">当前状态,将影响日志和 UI 显示效果</param>
/// <param name="message">状态消息</param>
/// </summary>
public delegate void TaskStateEvent(TaskState state, string message);
/// <summary>
/// 响应式任务接口<br/>
/// <b>NOTE</b>: 为确保运行时响应式模型的 hash 映射正常工作,若无特殊需求,请勿重写对象相等性实现如
/// <see cref="object.GetHashCode"/> 与 <see cref="object.Equals(object)"/>
/// </summary>
public interface ITask
{
/// <summary>
/// 任务标题
/// </summary>
public string Title { get; }
/// <summary>
/// 运行任务
/// </summary>
/// <param name="cancelToken">取消令牌</param>
public Task ExecuteAsync(CancellationToken cancelToken = default);
/// <summary>
/// 任务状态改变事件
/// </summary>
public event TaskStateEvent StateChanged;
}