初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
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using System.Threading.Tasks;
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namespace PCL.Core.App.IoC;
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/// <summary>
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/// General service class for constructing <see cref="ILifecycleService"/> in a more convenient way.
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/// </summary>
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public abstract class GeneralService : ILifecycleService
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{
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/// <inheritdoc/>
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public string Identifier { get; }
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/// <inheritdoc/>
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public string Name { get; }
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/// <inheritdoc/>
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public bool SupportAsync { get; }
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/// <summary>
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/// The context of the service instance,
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/// used for declaration, logging, lifecycle operation, etc.
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/// </summary>
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protected LifecycleContext ServiceContext { get; }
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/// <summary>
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/// Initialize a general service instance.
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/// This constructor should only be extended rather than invoked directly.
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/// </summary>
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/// <param name="identifier">see <see cref="Identifier"/></param>
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/// <param name="name">see <see cref="Name"/></param>
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/// <param name="asyncStart">see <see cref="SupportAsync"/></param>
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protected GeneralService(string identifier, string name, bool asyncStart = true)
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{
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Identifier = identifier;
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Name = name;
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SupportAsync = asyncStart;
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ServiceContext = Lifecycle.GetContext(this);
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}
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/// <summary>
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/// Start the service, will be invoked on the specified state
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/// from <see cref="LifecycleServiceAttribute.StartState"/> of <see cref="LifecycleServiceAttribute"/>.
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/// </summary>
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public virtual void Start() { }
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/// <summary>
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/// Stop the service, will be invoked while program exiting,
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/// or if <see cref="Start"/> throws an exception.
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/// </summary>
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public virtual void Stop() { }
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public Task StartAsync()
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{
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Start();
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return Task.CompletedTask;
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}
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public Task StopAsync()
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{
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Stop();
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return Task.CompletedTask;
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}
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}
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