feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,58 @@
using System;
namespace PCL.Core.App.Essentials;
public class RpcPropertyOperationFailedException : Exception;
/// <summary>
/// RPC 属性<br/>
/// 大多数时候只需要使用构造方法,其他结构保留供内部使用
/// </summary>
public class RpcProperty
{
public delegate void GetValueDelegate(out string? outValue);
public event GetValueDelegate GetValue;
public delegate void SetValueDelegate(string? value, ref bool success);
public event SetValueDelegate? SetValue;
public readonly string Name;
public readonly bool Settable = true;
public string? Value
{
get
{
GetValue.Invoke(out var value);
return value;
}
set
{
var success = true;
SetValue?.Invoke(value, ref success);
if (!success)
throw new RpcPropertyOperationFailedException();
}
}
/// <param name="name">属性名称</param>
/// <param name="onGetValue">默认的 <c>GetValue</c> 回调</param>
/// <param name="onSetValue">默认的 <c>SetValue</c> 回调</param>
/// <param name="settable">指定该属性是否可更改,若该值为 <c>false</c> 的同时 <paramref name="onSetValue"/> 为 <c>null</c>,则该属性成为只读属性</param>
public RpcProperty(string name, Func<string?> onGetValue, Action<string?>? onSetValue = null, bool settable = false)
{
Name = name;
GetValue += (out outValue) => { outValue = onGetValue(); };
if (onSetValue is not null)
{
SetValue += (value, ref _) => { onSetValue(value); };
}
else if (!settable)
{
Settable = false;
SetValue += (_, ref success) => { success = false; };
}
}
}