feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
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初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
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# Database Guildline
This is a light database management guildline for PCL.Core. It is not a strict rule, but a recommendation to follow.
## How to create a new database
1. You need create a class that inheritance from `DatabaseEntry`.
2. Then make a ctor that call `base(<connPath>)` with the connection path.
3. Now this class is ready to use. (Yes it is that simple, and will automatically create the database file if not exists)
## DatabaseEntry
The `DatabaseEntry` class is the entrance to use the database.
User must implement a class that inheritance from `DatabaseEntry` to use it.
And the child class should implement there own method to provide some ways to interact with the database.
## A Normal Example
```charp
public class UserDatabase : DatabaseEntry
{
public UserDatabase() : base("example.db")
{
// You can do some initialization here.
// Like create table if not exists,
// or anything else.
}
public List<(int Id, string Name, int Age)> GetAllUsers()
{
// In your method, you shoul provide some way to interact with the database.
}
}
```
Then, you can use it like this:
```charp
var db = new UserDatabase();
var users = db.GetAlUsers();
```