初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
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using System;
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using LiteDB;
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namespace PCL.Core.App.Database;
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/// <summary>
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/// Base database connention entry.
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/// </summary>
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public abstract class DatabaseEntry : IDisposable
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{
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protected readonly LiteDatabase Db;
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private bool _disposed = false;
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/// <exception cref="ArgumentNullException">Throw if connection path is invalid.</exception>
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protected DatabaseEntry(string connPath)
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{
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var db = DatabaseService.GetConnection(connPath);
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Db = db ?? throw new ArgumentNullException(nameof(db), "Database variable can not be null.");
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}
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/// <exception cref="ArgumentNullException">Throw if connection path is invalid.</exception>
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protected DatabaseEntry(LiteDatabase database)
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{
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Db = database ?? throw new ArgumentNullException(nameof(database), "Database variable can not be null.");
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}
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/// <inheritdoc />
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (_disposed)
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{
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return;
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}
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if (disposing)
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{
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// NOTE: do not dispose Db, because it is managed by DatabaseService
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}
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_disposed = true;
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}
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}
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