feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
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初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
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using System;
using LiteDB;
namespace PCL.Core.App.Database;
/// <summary>
/// Base database connention entry.
/// </summary>
public abstract class DatabaseEntry : IDisposable
{
protected readonly LiteDatabase Db;
private bool _disposed = false;
/// <exception cref="ArgumentNullException">Throw if connection path is invalid.</exception>
protected DatabaseEntry(string connPath)
{
var db = DatabaseService.GetConnection(connPath);
Db = db ?? throw new ArgumentNullException(nameof(db), "Database variable can not be null.");
}
/// <exception cref="ArgumentNullException">Throw if connection path is invalid.</exception>
protected DatabaseEntry(LiteDatabase database)
{
Db = database ?? throw new ArgumentNullException(nameof(database), "Database variable can not be null.");
}
/// <inheritdoc />
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
if (disposing)
{
// NOTE: do not dispose Db, because it is managed by DatabaseService
}
_disposed = true;
}
}
@@ -0,0 +1,39 @@
using System;
using System.Collections.Concurrent;
using LiteDB;
using PCL.Core.App.IoC;
namespace PCL.Core.App.Database;
[LifecycleService(LifecycleState.Loading)]
public class DatabaseService() : GeneralService("database", "数据库管理")
{
private static readonly ConcurrentDictionary<string, LiteDatabase> _Instances = new();
/// <inheritdoc />
public override void Stop()
{
foreach (var instance in _Instances.Values)
{
instance.Dispose();
}
_Instances.Clear();
}
/// <summary>
/// Get the database connenction from specified connection path.<br/>
/// If not exists, a new connection will be created and cached.
/// </summary>
/// <returns>Getted connenction instance.</returns>
/// <exception cref="ArgumentException">Throw if connection path is invalid.</exception>
public static LiteDatabase GetConnection(string connectionPath)
{
if (string.IsNullOrWhiteSpace(connectionPath))
{
throw new ArgumentException("Connection string canot be null or whitespace.", nameof(connectionPath));
}
return _Instances.GetOrAdd(connectionPath, cp => new LiteDatabase(cp));
}
}
@@ -0,0 +1,35 @@
# Database Guildline
This is a light database management guildline for PCL.Core. It is not a strict rule, but a recommendation to follow.
## How to create a new database
1. You need create a class that inheritance from `DatabaseEntry`.
2. Then make a ctor that call `base(<connPath>)` with the connection path.
3. Now this class is ready to use. (Yes it is that simple, and will automatically create the database file if not exists)
## DatabaseEntry
The `DatabaseEntry` class is the entrance to use the database.
User must implement a class that inheritance from `DatabaseEntry` to use it.
And the child class should implement there own method to provide some ways to interact with the database.
## A Normal Example
```charp
public class UserDatabase : DatabaseEntry
{
public UserDatabase() : base("example.db")
{
// You can do some initialization here.
// Like create table if not exists,
// or anything else.
}
public List<(int Id, string Name, int Age)> GetAllUsers()
{
// In your method, you shoul provide some way to interact with the database.
}
}
```
Then, you can use it like this:
```charp
var db = new UserDatabase();
var users = db.GetAlUsers();
```