初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器 HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块 Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚 AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
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using System.Diagnostics.CodeAnalysis;
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namespace PCL.Core.App.Configuration;
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public interface IConfigProvider
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{
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/// <summary>
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/// 获取一个值。
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/// </summary>
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/// <param name="key">键</param>
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/// <param name="value">返回值,若不存在则为该类型默认值</param>
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/// <param name="argument">上下文参数</param>
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/// <typeparam name="T">值的类型</typeparam>
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/// <returns>值是否存在,若存在则为 <c>true</c></returns>
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public bool GetValue<T>(string key, [NotNullWhen(true)] out T? value, object? argument = null);
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/// <summary>
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/// 设置一个值。
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/// </summary>
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/// <param name="key">键</param>
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/// <param name="value">新值</param>
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/// <param name="argument">上下文参数</param>
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/// <typeparam name="T">值的类型</typeparam>
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public void SetValue<T>(string key, T value, object? argument = null);
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/// <summary>
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/// 删除一个值。
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/// </summary>
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/// <param name="key">键</param>
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/// <param name="argument">上下文参数</param>
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public void Delete(string key, object? argument = null);
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/// <summary>
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/// 判断一个值是否存在。
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/// </summary>
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/// <param name="key">键</param>
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/// <param name="argument">上下文参数</param>
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/// <returns>值是否存在,若存在则为 <c>true</c></returns>
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public bool Exists(string key, object? argument = null);
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}
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