feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
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初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,86 @@
using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
namespace PCL.Core.App.Configuration;
public struct ConfigValueCache<TValue>()
{
private TValue? _cachedValue;
private bool _hasCachedValue = false;
private readonly ConcurrentDictionary<object, TValue> _cacheWithContext = [];
/// <summary>
/// 检查指定上下文参数的缓存是否存在。
/// </summary>
/// <param name="argument">上下文参数</param>
public bool Exists(object? argument = null)
{
return (argument is null) ? _hasCachedValue : _cacheWithContext.ContainsKey(argument);
}
/// <summary>
/// 尝试读取缓存值。
/// </summary>
/// <param name="value">若已缓存则为输出值,否则为默认值</param>
/// <param name="argument">上下文参数</param>
/// <returns>若已缓存则为 <c>true</c>,否则为 <c>false</c></returns>
public bool TryRead(
[NotNullWhen(true)] out TValue? value,
object? argument = null)
{
bool result;
if (argument is not null) result = _cacheWithContext.TryGetValue(argument, out value);
else
{
if (_hasCachedValue)
{
value = _cachedValue!;
result = true;
}
else
{
value = default;
result = false;
}
}
return result;
}
/// <summary>
/// 写入缓存值。
/// </summary>
/// <param name="value">输入值</param>
/// <param name="argument">上下文参数</param>
public void Write(TValue value, object? argument = null)
{
if (argument is not null)
{
_cacheWithContext[argument] = value;
return;
}
_hasCachedValue = true;
_cachedValue = value;
}
/// <summary>
/// 清除缓存值。<br/>
/// 若缓存存在则清除并返回 <c>true</c>,否则返回 <c>false</c>。
/// </summary>
/// <param name="argument">上下文参数</param>
public bool Invalidate(object? argument)
{
if (argument is not null) return _cacheWithContext.TryRemove(argument, out _);
if (!_hasCachedValue) return false;
_cachedValue = default;
_hasCachedValue = false;
return true;
}
public void InvalidateAll()
{
_cacheWithContext.Clear();
_cachedValue = default;
_hasCachedValue = false;
}
}