feat: 项目初始化 + 3D方块世界原型 + AI助搭系统
CI / Go Backend (push) Canceled after 0s

初始化 monorepo: Go后端(7微服务) + Unity客户端(9模块) + 启动器

HTML5原型: Three.js 3D体素世界, Perlin噪声地形, 原版材质, 22种方块

Minecraft创造模式背包: 双栏布局, 拖拽移动物品, 方向性元件引脚

AI助搭策划文档 + 客户端/服务端骨架 + Docker Compose + CI
This commit is contained in:
xyou
2026-08-08 14:07:56 +08:00
parent 9500c4c80a
commit f70b061d1a
1972 changed files with 159760 additions and 6 deletions
@@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RedCircuit.AIAssistant
{
/// <summary>
/// 聊天 UI 控制器,处理消息收发与流式显示。
/// </summary>
public class AIChatController : MonoBehaviour
{
/// <summary>聊天面板是否可见</summary>
public bool IsVisible { get; private set; }
/// <summary>消息列表 (用于 UI 渲染)</summary>
public List<ChatMessage> Messages { get; } = new();
/// <summary>显示聊天面板</summary>
public void Show()
{
IsVisible = true;
// TODO: 播放面板展开动画
}
/// <summary>隐藏聊天面板</summary>
public void Hide()
{
IsVisible = false;
// TODO: 播放面板收起动画
}
/// <summary>追加用户消息到 UI</summary>
public void AppendUserMessage(string content)
{
var msg = new ChatMessage
{
Role = MessageRole.User,
Content = content,
Timestamp = DateTime.Now
};
Messages.Add(msg);
// TODO: 实例化用户消息气泡 UI
}
/// <summary>追加 AI 消息到 UI (支持流式追加)</summary>
public void AppendAIMessage(string content)
{
var msg = new ChatMessage
{
Role = MessageRole.Assistant,
Content = content,
Timestamp = DateTime.Now
};
Messages.Add(msg);
// TODO: 实例化 AI 消息气泡 UI,支持打字机效果
}
/// <summary>追加系统消息</summary>
public void AppendSystemMessage(string content)
{
var msg = new ChatMessage
{
Role = MessageRole.System,
Content = content,
Timestamp = DateTime.Now
};
Messages.Add(msg);
// TODO: 实例化系统消息 (居中灰色样式)
}
/// <summary>追加错误消息</summary>
public void AppendErrorMessage(string content)
{
AppendSystemMessage($"[错误] {content}");
}
/// <summary>显示操作确认提示</summary>
public void ShowConfirmationPrompt(int actionCount)
{
// TODO: 显示 "AI 建议执行 N 个操作,是否确认?" 确认栏
Debug.Log($"[AIChat] 等待用户确认 {actionCount} 个操作");
}
/// <summary>清空聊天记录</summary>
public void ClearHistory()
{
Messages.Clear();
// TODO: 清空 UI 消息列表
}
}
}