This commit is contained in:
@@ -4,4 +4,11 @@ namespace MRCC.Launcher;
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public partial class App : Application
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{
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protected override void OnStartup(StartupEventArgs e)
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{
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base.OnStartup(e);
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DispatcherUnhandledException += (s, a) => Program.Log($"UI异常: {a.Exception}");
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AppDomain.CurrentDomain.UnhandledException += (s, a) => Program.Log($"未处理异常: {a.ExceptionObject}");
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TaskScheduler.UnobservedTaskException += (s, a) => Program.Log($"任务异常: {a.Exception}");
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}
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}
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@@ -0,0 +1,5 @@
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<Window x:Class="MRCC.Launcher.GameWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="Game" Height="450" Width="800">
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</Window>
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@@ -0,0 +1,11 @@
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using System.Windows;
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namespace MRCC.Launcher;
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public partial class GameWindow : Window
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{
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public GameWindow()
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{
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InitializeComponent();
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}
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}
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@@ -1,31 +1,25 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net10.0-windows</TargetFramework>
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<UseWPF>true</UseWPF>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<RootNamespace>MRCC.Launcher</RootNamespace>
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<AssemblyName>MRCC.Launcher</AssemblyName>
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<AssemblyName>RedCircuit</AssemblyName>
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<PublishDir>..\..\build\</PublishDir>
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<Nullable>enable</Nullable>
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<LangVersion>14.0</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<StartupObject>MRCC.Launcher.Program</StartupObject>
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<StartupObject>Program</StartupObject>
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<SelfContained>true</SelfContained>
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<PublishSingleFile>false</PublishSingleFile>
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<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CommunityToolkit.Mvvm" Version="8.4.2" />
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<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.4129.50" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PCL-CE\PCL.Core\PCL.Core.csproj" />
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<Content Include="..\..\prototype\**" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="PreserveNewest" LinkBase="game\" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="metadata.json">
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<LogicalName>PCL.metadata.json</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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@@ -1,128 +1,11 @@
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<Window x:Class="MRCC.Launcher.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="MRCC Launcher"
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Height="600" Width="900"
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Title="RedCircuit Launcher"
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Height="720" Width="1100"
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WindowStartupLocation="CenterScreen"
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Background="#0E1116"
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WindowStyle="SingleBorderWindow"
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ResizeMode="CanResize"
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MinHeight="500" MinWidth="700">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="220"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<!-- 侧边栏 -->
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<Border Grid.Column="0" Background="#161B22" BorderBrush="#2A3441" BorderThickness="0,0,1,0">
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<DockPanel Margin="0,20,0,0">
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<!-- Logo -->
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<StackPanel DockPanel.Dock="Top" Margin="20,0,20,20">
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<TextBlock Text="MRCC" FontSize="20" FontWeight="Bold" Foreground="#E83229"
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FontFamily="Consolas"/>
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<TextBlock Text="MineRedCircuitcraft" FontSize="10" Foreground="#6B7280"
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Margin="0,2,0,0"/>
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</StackPanel>
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<!-- 导航菜单 -->
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<StackPanel DockPanel.Dock="Top" Margin="10,0">
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<RadioButton x:Name="NavHome" Content="首页" IsChecked="True"
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Style="{StaticResource NavRadioButtonStyle}"
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Checked="OnNavChecked" Tag="home"/>
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<RadioButton Content="下载"
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Style="{StaticResource NavRadioButtonStyle}"
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Checked="OnNavChecked" Tag="download"/>
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<RadioButton Content="设置"
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Style="{StaticResource NavRadioButtonStyle}"
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Checked="OnNavChecked" Tag="settings"/>
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<RadioButton Content="关于"
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Style="{StaticResource NavRadioButtonStyle}"
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Checked="OnNavChecked" Tag="about"/>
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</StackPanel>
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<!-- 底部版本信息 -->
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<TextBlock DockPanel.Dock="Bottom" Text="v1.0.0-dev" Foreground="#4B5563"
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FontSize="10" Margin="20,0,20,10" VerticalAlignment="Bottom"/>
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</DockPanel>
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</Border>
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<!-- 主内容区 -->
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<Grid Grid.Column="1">
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<!-- 首页 -->
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<StackPanel x:Name="PageHome" Margin="32,28" Visibility="Visible">
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<TextBlock Text="欢迎来到 MRCC" FontSize="24" FontWeight="Bold" Foreground="#E8EAED"/>
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<TextBlock Text="红石逻辑 x 像素方块 x 模拟电路" FontSize="13" Foreground="#6B7280"
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Margin="0,6,0,24"/>
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<Border Background="#161B22" CornerRadius="8" Padding="20" Margin="0,0,0,12">
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<StackPanel>
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<TextBlock Text="开始游戏" FontSize="14" FontWeight="Bold" Foreground="#E8EAED"/>
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<TextBlock Text="点击下方按钮启动 MRCC 客户端" FontSize="11" Foreground="#6B7280"
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Margin="0,4,0,12"/>
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<Button Content="启动游戏" Width="120" Height="36" HorizontalAlignment="Left"
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Background="#E83229" Foreground="White" BorderThickness="0"
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FontSize="13" FontWeight="Bold" Click="OnLaunchGame"/>
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</StackPanel>
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</Border>
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<Border Background="#161B22" CornerRadius="8" Padding="20" Margin="0,0,0,12">
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<StackPanel>
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<TextBlock Text="最新动态" FontSize="14" FontWeight="Bold" Foreground="#E8EAED"/>
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<TextBlock Text="项目初始化中..." FontSize="11" Foreground="#6B7280" Margin="0,4,0,0"/>
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</StackPanel>
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</Border>
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</StackPanel>
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<!-- 下载页 -->
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<StackPanel x:Name="PageDownload" Margin="32,28" Visibility="Collapsed">
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<TextBlock Text="下载管理" FontSize="24" FontWeight="Bold" Foreground="#E8EAED"/>
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<TextBlock Text="暂无下载任务" FontSize="13" Foreground="#6B7280" Margin="0,12,0,0"/>
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</StackPanel>
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<!-- 设置页 -->
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<StackPanel x:Name="PageSettings" Margin="32,28" Visibility="Collapsed">
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<TextBlock Text="设置" FontSize="24" FontWeight="Bold" Foreground="#E8EAED"/>
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<TextBlock Text="设置项开发中..." FontSize="13" Foreground="#6B7280" Margin="0,12,0,0"/>
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</StackPanel>
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<!-- 关于页 -->
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<StackPanel x:Name="PageAbout" Margin="32,28" Visibility="Collapsed">
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<TextBlock Text="关于 MRCC" FontSize="24" FontWeight="Bold" Foreground="#E8EAED"/>
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<TextBlock Text="MineRedCircuitcraft - 我的世界红石衍生版" FontSize="13" Foreground="#6B7280"
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Margin="0,6,0,20"/>
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<TextBlock Text="电路仿真游戏,红石逻辑 x 像素方块 x 模拟电路" FontSize="12" Foreground="#9BA3AE"/>
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<TextBlock Text="核心库: PCL.Core (Apache 2.0)" FontSize="11" Foreground="#4B5563"
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Margin="0,12,0,0"/>
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</StackPanel>
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</Grid>
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</Grid>
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<Window.Resources>
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<Style x:Key="NavRadioButtonStyle" TargetType="RadioButton">
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<Setter Property="Foreground" Value="#6B7280"/>
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<Setter Property="FontSize" Value="13"/>
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<Setter Property="Padding" Value="16,10"/>
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<Setter Property="Margin" Value="0,2"/>
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<Setter Property="Cursor" Value="Hand"/>
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="RadioButton">
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<Border x:Name="bd" Background="Transparent" CornerRadius="6" Padding="{TemplateBinding Padding}">
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<ContentPresenter VerticalAlignment="Center"/>
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</Border>
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<ControlTemplate.Triggers>
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<Trigger Property="IsMouseOver" Value="True">
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<Setter TargetName="bd" Property="Background" Value="#1C2230"/>
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</Trigger>
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<Trigger Property="IsChecked" Value="True">
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<Setter TargetName="bd" Property="Background" Value="#1C2230"/>
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<Setter Property="Foreground" Value="#E83229"/>
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</Trigger>
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</ControlTemplate.Triggers>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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</Window.Resources>
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Background="#0A0A14"
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ResizeMode="CanResizeWithGrip"
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MinHeight="400" MinWidth="600"
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Loaded="OnWindowLoaded">
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</Window>
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@@ -1,29 +1,155 @@
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using System;
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using System.IO;
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using System.Net;
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using System.Text.Json;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using Microsoft.Web.WebView2.Core;
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using Microsoft.Web.WebView2.Wpf;
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namespace MRCC.Launcher;
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public partial class MainWindow : Window
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{
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private WebView2? _wv;
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public MainWindow()
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{
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InitializeComponent();
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}
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private void OnNavChecked(object sender, RoutedEventArgs e)
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private async void OnWindowLoaded(object sender, RoutedEventArgs e)
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{
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if (sender is not RadioButton rb) return;
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var tag = rb.Tag?.ToString() ?? "home";
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try
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{
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var gameDir = FindGamePath();
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if (gameDir == null)
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{
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Content = new TextBlock { Text = "游戏文件未找到", Foreground = System.Windows.Media.Brushes.White, FontSize = 14, Margin = new Thickness(20) };
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return;
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}
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PageHome.Visibility = tag == "home" ? Visibility.Visible : Visibility.Collapsed;
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PageDownload.Visibility = tag == "download" ? Visibility.Visible : Visibility.Collapsed;
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PageSettings.Visibility = tag == "settings" ? Visibility.Visible : Visibility.Collapsed;
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PageAbout.Visibility = tag == "about" ? Visibility.Visible : Visibility.Collapsed;
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var port = GameServer.Start(gameDir);
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var url = $"http://localhost:{port}/voxel-world.html";
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_wv = new WebView2();
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Content = _wv;
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await _wv.EnsureCoreWebView2Async();
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_wv.CoreWebView2.Settings.IsWebMessageEnabled = true;
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_wv.CoreWebView2.WebMessageReceived += OnWebMessage;
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_wv.CoreWebView2.Navigate(url);
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Program.Log($"Launcher UI loaded: {url}");
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}
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catch (Exception ex)
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{
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Program.Log($"Launcher load failed: {ex}");
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}
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}
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private void OnLaunchGame(object sender, RoutedEventArgs e)
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private void OnWebMessage(object? sender, CoreWebView2WebMessageReceivedEventArgs e)
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{
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// TODO: 启动 MRCC Unity 客户端
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MessageBox.Show("游戏启动功能开发中", "MRCC Launcher", MessageBoxButton.OK, MessageBoxImage.Information);
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try
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{
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// WebView2 的 postMessage 会 JSON 编码,需先解一层
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var rawJson = e.TryGetWebMessageAsString();
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if (string.IsNullOrEmpty(rawJson)) return;
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using var doc = JsonDocument.Parse(rawJson);
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var root = doc.RootElement;
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if (!root.TryGetProperty("action", out var action) || action.GetString() != "launch_game") return;
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var username = "Player";
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if (root.TryGetProperty("username", out var u) && u.ValueKind == JsonValueKind.String)
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username = u.GetString()!;
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// 不再启动 Luanti —— HTML5 世界直接在 WebView2 内运行
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Program.Log($"Game launch requested by: {username}");
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}
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catch (Exception ex) { Program.Log($"WebMessage error: {ex}"); }
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}
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public static string? FindGamePath()
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{
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var exeDir = AppContext.BaseDirectory;
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foreach (var p in new[] { "game", "../game", "../../../prototype", "../../prototype", "../prototype" })
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{
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var full = Path.GetFullPath(Path.Combine(exeDir, p));
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if (Directory.Exists(full) && File.Exists(Path.Combine(full, "voxel-world.html")))
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return full;
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}
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return null;
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}
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}
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// HTTP server for static files
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public static class GameServer
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{
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private static HttpListener? _listener;
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private static CancellationTokenSource? _cts;
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private static string _gameDir = "";
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public static int Start(string gameDir)
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{
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_gameDir = gameDir;
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var port = FindFreePort();
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_cts = new CancellationTokenSource();
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_listener = new HttpListener();
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_listener.Prefixes.Add($"http://localhost:{port}/");
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_listener.Start();
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Task.Run(() => ListenLoop(_cts.Token));
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return port;
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}
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public static void Stop()
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{
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_cts?.Cancel();
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try { _listener?.Stop(); } catch { }
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try { _listener?.Close(); } catch { }
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}
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private static async Task ListenLoop(CancellationToken ct)
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{
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while (!ct.IsCancellationRequested)
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{
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try { var ctx = await _listener!.GetContextAsync().WaitAsync(ct); _ = Task.Run(() => Handle(ctx)); }
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catch (OperationCanceledException) { break; }
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catch (HttpListenerException) { break; }
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}
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}
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private static async Task Handle(HttpListenerContext ctx)
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{
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try
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{
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var path = ctx.Request.Url!.AbsolutePath.TrimStart('/');
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if (string.IsNullOrEmpty(path)) path = "voxel-world.html";
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var fp = Path.GetFullPath(Path.Combine(_gameDir, path));
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if (!fp.StartsWith(_gameDir, StringComparison.OrdinalIgnoreCase) || !File.Exists(fp))
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{ ctx.Response.StatusCode = 404; ctx.Response.Close(); return; }
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var ct = Path.GetExtension(fp).ToLowerInvariant() switch
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{
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".html" => "text/html; charset=utf-8", ".css" => "text/css",
|
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".js" => "application/javascript", ".json" => "application/json",
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".png" => "image/png", ".jpg" or ".jpeg" => "image/jpeg",
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".svg" => "image/svg+xml", _ => "application/octet-stream"
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};
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var bytes = await File.ReadAllBytesAsync(fp);
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ctx.Response.ContentType = ct;
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ctx.Response.ContentLength64 = bytes.Length;
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ctx.Response.Headers.Add("Access-Control-Allow-Origin", "*");
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ctx.Response.Headers.Add("Cache-Control", "no-cache");
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await ctx.Response.OutputStream.WriteAsync(bytes);
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ctx.Response.Close();
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}
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catch { try { ctx.Response.StatusCode = 500; ctx.Response.Close(); } catch { } }
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}
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||||
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private static int FindFreePort()
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{
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var l = new System.Net.Sockets.TcpListener(System.Net.IPAddress.Loopback, 0);
|
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l.Start(); var port = ((System.Net.IPEndPoint)l.LocalEndpoint).Port; l.Stop();
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return port;
|
||||
}
|
||||
}
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||||
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||||
@@ -1,26 +1,50 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Windows;
|
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using PCL.Core.App.Essentials;
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using PCL.Core.App.IoC;
|
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using MRCC.Launcher;
|
||||
|
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namespace MRCC.Launcher;
|
||||
|
||||
public static class Program
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internal static class Program
|
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{
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public static bool IsDevMode;
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private static readonly object _logLock = new();
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||||
private static readonly string LogPath = "redcircuit.log";
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||||
[DllImport("kernel32.dll", SetLastError = true)]
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||||
[return: MarshalAs(UnmanagedType.Bool)]
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||||
private static extern bool AllocConsole();
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||||
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||||
[STAThread]
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||||
public static void Main(string[] args)
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{
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||||
// 设置 WPF Application 加载委托
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||||
ApplicationService.Loading = () =>
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IsDevMode = args.Any(a => string.Equals(a, "dev", StringComparison.OrdinalIgnoreCase));
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||||
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if (IsDevMode)
|
||||
{
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var app = new App();
|
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return app;
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};
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AllocConsole();
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Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = true });
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Log("=== RedCircuit 开发模式 ===");
|
||||
Log($"工作目录: {Environment.CurrentDirectory}");
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Log($"EXE目录: {AppContext.BaseDirectory}");
|
||||
Log("HTML5 世界直接运行于 WebView2 内,控制台用于查看日志。");
|
||||
}
|
||||
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||||
// 设置主窗口加载委托
|
||||
MainWindowService.Loading = () => new MainWindow();
|
||||
// 启动器 UI:WebView2 加载 HTML5 世界
|
||||
var app = new App();
|
||||
app.Run(new MainWindow());
|
||||
}
|
||||
|
||||
// 启动生命周期
|
||||
Lifecycle.OnInitialize();
|
||||
public static void Log(string message)
|
||||
{
|
||||
var line = $"[{DateTime.Now:HH:mm:ss.fff}] {message}";
|
||||
lock (_logLock)
|
||||
{
|
||||
if (IsDevMode) Console.WriteLine(line);
|
||||
Debug.WriteLine(line);
|
||||
try { File.AppendAllText(LogPath, line + Environment.NewLine, Encoding.UTF8); } catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
|
||||
namespace MRCC.Launcher.ViewModels;
|
||||
|
||||
/// <summary>
|
||||
/// 主窗口 ViewModel,管理导航状态与页面数据。
|
||||
/// </summary>
|
||||
public partial class MainViewModel : ObservableObject
|
||||
{
|
||||
[ObservableProperty]
|
||||
private string _versionText = "v1.0.0-dev";
|
||||
|
||||
[ObservableProperty]
|
||||
private string _statusText = "就绪";
|
||||
|
||||
[ObservableProperty]
|
||||
private bool _isGameInstalled;
|
||||
|
||||
[ObservableProperty]
|
||||
private int _downloadProgress;
|
||||
|
||||
/// <summary>
|
||||
/// 启动游戏命令(后续实现具体逻辑)
|
||||
/// </summary>
|
||||
public void LaunchGame()
|
||||
{
|
||||
// TODO: 检查游戏安装状态 -> 启动 Unity 客户端
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user