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MRCC/launcher/PCL-CE/PCL.Core/UI/NScaleTransform.cs
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using System;
using System.Numerics;
using System.Windows.Media;
using PCL.Core.UI.Animation.Core;
namespace PCL.Core.UI;
public struct NScaleTransform :
IEquatable<NScaleTransform>,
IAdditionOperators<NScaleTransform, NScaleTransform, NScaleTransform>,
ISubtractionOperators<NScaleTransform, NScaleTransform, NScaleTransform>,
IMultiplyOperators<NScaleTransform, float, NScaleTransform>,
IDivisionOperators<NScaleTransform, float, NScaleTransform>
{
private Vector4 _scale;
public float ScaleX
{
get => _scale.X;
set => _scale.X = value;
}
public float ScaleY
{
get => _scale.Y;
set => _scale.Y = value;
}
public float CenterX
{
get => _scale.Z;
set => _scale.Z = value;
}
public float CenterY
{
get => _scale.W;
set => _scale.W = value;
}
#region 构造函数
public NScaleTransform()
{
_scale = new Vector4(1, 1, 0, 0);
}
public NScaleTransform(float scaleX, float scaleY, float centerX = 0f, float centerY = 0f)
{
_scale = new Vector4(scaleX, scaleY, centerX, centerY);
}
public NScaleTransform(ScaleTransform scaleTransform)
{
var uiAccessProvider = AnimationService.UIAccessProvider;
if (uiAccessProvider.CheckAccess())
{
_scale = GetVector(scaleTransform);
}
else
{
Vector4 localScale = default;
uiAccessProvider.Invoke(() => localScale = GetVector(scaleTransform));
_scale = localScale;
}
return;
Vector4 GetVector(ScaleTransform st)
{
return new Vector4((float)st.ScaleX, (float)st.ScaleY, (float)st.CenterX, (float)st.CenterY);
}
}
#endregion
#region 运算符重载
public static NScaleTransform operator +(NScaleTransform a, NScaleTransform b) => new(a.ScaleX + b.ScaleX, a.ScaleY + b.ScaleY, a.CenterX + b.CenterX, a.CenterY + b.CenterY);
public static NScaleTransform operator -(NScaleTransform a, NScaleTransform b) => new(a.ScaleX - b.ScaleX, a.ScaleY - b.ScaleY, a.CenterX - b.CenterX, a.CenterY - b.CenterY);
public static NScaleTransform operator *(NScaleTransform a, float b) => new(a.ScaleX * b, a.ScaleY * b, a.CenterX * b, a.CenterY * b);
public static NScaleTransform operator /(NScaleTransform a, float b) =>
b == 0 ? throw new DivideByZeroException("除数不能为零。") : new NScaleTransform(a.ScaleX / b, a.ScaleY / b, a.CenterX / b, a.CenterY / b);
public static bool operator ==(NScaleTransform a, NScaleTransform b) => a._scale == b._scale;
public static bool operator !=(NScaleTransform a, NScaleTransform b) => a._scale != b._scale;
#endregion
#region IEquatable
public bool Equals(NScaleTransform other)
{
return _scale.Equals(other._scale);
}
public override bool Equals(object? obj)
{
if (obj is NScaleTransform color)
return Equals(color);
return false;
}
public override int GetHashCode()
{
return HashCode.Combine(ScaleX, ScaleY, CenterX, CenterY);
}
#endregion
#region 隐式转换
public static implicit operator ScaleTransform(NScaleTransform st) =>
new(st.ScaleX, st.ScaleY, st.CenterX, st.CenterY);
public static implicit operator NScaleTransform(ScaleTransform st) => new(st);
#endregion
}