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MRCC/launcher/PCL-CE/Plain Craft Launcher 2/Modules/Minecraft/ModLocalComp.cs
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using System.IO;
using System.IO.Compression;
using System.Text;
using System.Text.RegularExpressions;
using fNbt;
using PCL.Core.App;
using PCL.Core.App.Localization;
using PCL.Core.Utils;
using PCL.Core.Utils.Exts;
using PCL.Core.Utils.Hash;
using static PCL.ModComp;
using static PCL.ModLoader;
namespace PCL;
public static class ModLocalComp
{
private const int localModCacheVersion = 7;
private static readonly Lazy<HashCache> _hashCache = new(() =>
new HashCache(ModBase.pathTemp + @"Cache\HashCache.db"));
public class LocalCompFile
{
/// <summary>
/// 是否可能为前置 Mod。
/// </summary>
public bool IsPresetMod()
{
return !Dependencies.Any() && Name is not null &&
(Name.ToLower().Contains("core") || Name.ToLower().Contains("lib"));
}
/// <summary>
/// 根据完整文件路径的文件扩展名判断是否为 Mod 文件。
/// </summary>
public static bool IsModFile(string path)
{
if (path is null || !path.Contains("."))
return false;
path = path.ToLower();
if (path.EndsWithF(".jar", true) || path.EndsWithF(".zip", true) || path.EndsWithF(".litemod", true) ||
path.EndsWithF(".jar.disabled", true) || path.EndsWithF(".zip.disabled", true) ||
path.EndsWithF(".litemod.disabled", true) || path.EndsWithF(".jar.old", true) ||
path.EndsWithF(".zip.old", true) || path.EndsWithF(".litemod.old", true))
return true;
return false;
}
/// <summary>
/// 检查是否为指定类型的组件文件。
/// </summary>
public static bool IsCompFile(string path, CompType compType)
{
if (path is null || !path.Contains("."))
return false;
path = path.ToLower();
switch (compType)
{
case CompType.Mod:
{
return IsModFile(path);
}
case CompType.ResourcePack:
case CompType.Shader:
{
return path.EndsWithF(".zip", true);
}
case CompType.DataPack:
{
return path.EndsWithF(".zip", true) || path.EndsWithF(".zip.disabled", true);
}
case CompType.Schematic:
{
return path.EndsWithF(".litematic", true) || path.EndsWithF(".nbt", true) ||
path.EndsWithF(".schematic", true) || path.EndsWithF(".schem", true);
}
default:
{
return false;
}
}
}
/// <summary>
/// 获取图标路径。
/// </summary>
public string GetLogo()
{
if (Comp is not null && Comp.LogoUrl is not null)
return Comp.LogoUrl;
if (Logo is not null)
return Logo;
// 为文件夹设置特定图标
if (IsFolder) return "pack://application:,,,/images/Icons/Folder.png";
return ModBase.pathImage + "Icons/NoIcon.png";
}
#region Litematic 文件处理
/// <summary>
/// 读取 Litematic 文件的 NBT 数据。
/// </summary>
private void LoadLitematicNbtData()
{
try
{
ModBase.Log($"开始读取 Litematic NBT 数据:{path}", ModBase.LogLevel.Debug);
using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
{
var scheNbt = new NbtFile();
scheNbt.LoadFromStream(fs, NbtCompression.AutoDetect);
// 读取版本信息
var versionTag = (NbtInt)scheNbt.RootTag.Get("Version");
if (versionTag is not null) _litematicVersion = versionTag.Value;
// 读取 Metadata 节点
var metadataTag = scheNbt.RootTag.Get<NbtCompound>("Metadata");
if (metadataTag is not null)
{
ModBase.Log("找到 Litematic Metadata 节点", ModBase.LogLevel.Debug);
// 读取名称
var nameTag = metadataTag.Get<NbtString>("Name");
if (nameTag is not null && !string.IsNullOrWhiteSpace(nameTag.Value) &&
nameTag.Value != "Unnamed") _litematicOriginalName = nameTag.Value;
// 读取描述信息
var descriptionTag = metadataTag.Get<NbtString>("Description");
if (descriptionTag is not null && !string.IsNullOrWhiteSpace(descriptionTag.Value))
_Description = descriptionTag.Value;
// 读取作者信息
var authorTag = metadataTag.Get<NbtString>("Author");
if (authorTag is not null && !string.IsNullOrWhiteSpace(authorTag.Value))
_Authors = authorTag.Value;
// 读取时间信息
var timeCreatedTag = metadataTag.Get<NbtLong>("TimeCreated");
if (timeCreatedTag is not null) _litematicTimeCreated = timeCreatedTag.Value;
var timeModifiedTag = metadataTag.Get<NbtLong>("TimeModified");
if (timeModifiedTag is not null) _litematicTimeModified = timeModifiedTag.Value;
// 读取包围盒大小
var enclosingSizeTag = metadataTag.Get<NbtCompound>("EnclosingSize");
if (enclosingSizeTag is not null)
{
var xTag = enclosingSizeTag.Get<NbtInt>("x");
var yTag = enclosingSizeTag.Get<NbtInt>("y");
var zTag = enclosingSizeTag.Get<NbtInt>("z");
if (xTag is not null && yTag is not null && zTag is not null)
_litematicEnclosingSize = $"{xTag.Value} × {yTag.Value} × {zTag.Value}";
}
// 读取区域数量
var regionCountTag = metadataTag.Get<NbtInt>("RegionCount");
if (regionCountTag is not null) _litematicRegionCount = regionCountTag.Value;
// 读取总方块数
var totalBlocksTag = metadataTag.Get<NbtInt>("TotalBlocks");
if (totalBlocksTag is not null) _litematicTotalBlocks = totalBlocksTag.Value;
// 读取总体积
var totalVolumeTag = metadataTag.Get<NbtInt>("TotalVolume");
if (totalVolumeTag is not null) _litematicTotalVolume = totalVolumeTag.Value;
}
else
{
ModBase.Log("未找到 Litematic Metadata 节点", ModBase.LogLevel.Debug);
}
}
ModBase.Log("Litematic NBT 数据读取完成", ModBase.LogLevel.Debug);
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 Litematic NBT 数据时出错(" + path + "");
}
}
#endregion
#region Schem 文件处理
/// <summary>
/// 读取 .schem 文件的 NBT 数据(Sponge Schematic 格式)。
/// </summary>
private void LoadSchemNbtData()
{
try
{
ModBase.Log($"开始读取 Schem NBT 数据:{path}", ModBase.LogLevel.Debug);
// 使用自动检测压缩格式
using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
{
var scheNbt = new NbtFile();
scheNbt.LoadFromStream(fs, NbtCompression.AutoDetect);
// 读取Sponge版本信息
var versionTag = scheNbt.RootTag.Get<NbtInt>("Version");
if (versionTag is not null) _spongeVersion = versionTag.Value;
// 读取数据版本信息
var dataVersionTag = scheNbt.RootTag.Get<NbtInt>("DataVersion");
if (dataVersionTag is not null) _structureDataVersion = dataVersionTag.Value;
// 读取尺寸信息
var widthTag = scheNbt.RootTag.Get<NbtShort>("Width");
var heightTag = scheNbt.RootTag.Get<NbtShort>("Height");
var lengthTag = scheNbt.RootTag.Get<NbtShort>("Length");
if (widthTag is not null && heightTag is not null && lengthTag is not null)
{
_litematicEnclosingSize = $"{widthTag.Value} × {heightTag.Value} × {lengthTag.Value}";
_litematicTotalVolume = (short)(widthTag.Value * heightTag.Value) * lengthTag.Value;
// 对于Sponge格式,方块数量等于总体积(因为包含空气方块)
_litematicTotalBlocks = _litematicTotalVolume;
}
// 读取调色板信息来计算区域数量
var paletteTag = scheNbt.RootTag.Get<NbtCompound>("Palette");
if (paletteTag is not null) _litematicRegionCount = 1; // Sponge Schematic 通常只有一个区域
// 读取元数据
var metadataTag = scheNbt.RootTag.Get<NbtCompound>("Metadata");
if (metadataTag is not null)
{
// 读取名称
var nameTag = metadataTag.Get<NbtString>("Name");
if (nameTag is not null && !string.IsNullOrWhiteSpace(nameTag.Value))
_schemOriginalName = nameTag.Value;
// 读取作者信息
var authorTag = metadataTag.Get<NbtString>("Author");
if (authorTag is not null && !string.IsNullOrWhiteSpace(authorTag.Value))
{
_structureAuthor = authorTag.Value;
if (_Authors is null)
_Authors = _structureAuthor;
}
}
}
ModBase.Log("Schem NBT 数据读取完成", ModBase.LogLevel.Debug);
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 Schem NBT 数据时出错(" + path + "");
}
}
#endregion
#region Schematic 文件处理
/// <summary>
/// 读取 .schematic 文件的 NBT 数据(MCEdit/WorldEdit 格式)。
/// </summary>
private void LoadSchematicNbtData()
{
try
{
ModBase.Log($"开始读取 Schematic NBT 数据:{path}", ModBase.LogLevel.Debug);
using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
{
var scheNbt = new NbtFile();
scheNbt.LoadFromStream(fs, NbtCompression.AutoDetect);
// 读取尺寸信息
var widthTag = scheNbt.RootTag.Get<NbtShort>("Width");
var heightTag = scheNbt.RootTag.Get<NbtShort>("Height");
var lengthTag = scheNbt.RootTag.Get<NbtShort>("Length");
if (widthTag is not null && heightTag is not null && lengthTag is not null)
{
_litematicEnclosingSize = $"{widthTag.Value} × {heightTag.Value} × {lengthTag.Value}";
_litematicTotalVolume = (short)(widthTag.Value * heightTag.Value) * lengthTag.Value;
}
// 读取材料列表
var materialsTag = scheNbt.RootTag.Get<NbtString>("Materials");
if (materialsTag is not null)
ModBase.Log($"Schematic 材料类型:{materialsTag.Value}", ModBase.LogLevel.Debug);
ModBase.Log("Schematic NBT 数据读取完成", ModBase.LogLevel.Debug);
}
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 Schematic NBT 数据时出错(" + path + "");
}
}
#endregion
#region NBT 结构文件处理
/// <summary>
/// 读取 .nbt 文件的 NBT 数据(Minecraft 结构文件格式)。
/// </summary>
private void LoadStructureNbtData()
{
try
{
ModBase.Log($"开始读取 NBT 结构文件数据:{path}", ModBase.LogLevel.Debug);
using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
{
var scheNbt = new NbtFile();
scheNbt.LoadFromStream(fs, NbtCompression.AutoDetect);
// 读取作者信息
var authorTag = scheNbt.RootTag.Get<NbtString>("author");
if (authorTag is not null && !string.IsNullOrWhiteSpace(authorTag.Value))
{
_structureAuthor = authorTag.Value;
if (_Authors is null)
_Authors = _structureAuthor;
}
// 读取尺寸信息
var sizeTag = scheNbt.RootTag.Get<NbtList>("size");
if (sizeTag is not null)
{
var sizeElements = sizeTag.ToArray();
if (sizeElements.Length >= 3)
{
var sizeArray = sizeElements.Take(3).Select(e => e.IntValue).ToArray();
_litematicEnclosingSize = $"{sizeArray[0]} × {sizeArray[1]} × {sizeArray[2]}";
_litematicTotalVolume = sizeArray[0] * sizeArray[1] * sizeArray[2];
}
}
// 读取方块数量信息
var blocksTag = scheNbt.RootTag.Get<NbtList>("blocks");
if (blocksTag is not null)
_litematicTotalBlocks = blocksTag.Where(x => x.TagType == NbtTagType.Compound).Count();
// 读取调色板信息来计算区域数量
var paletteTag = scheNbt.RootTag.Get<NbtList>("palette");
if (paletteTag is not null) _litematicRegionCount = 1; // 原版结构文件通常只有一个区域
}
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 NBT 结构文件数据时出错(" + path + "");
}
}
#endregion
#region 基础
/// <summary>
/// 资源的文件的地址。
/// </summary>
public readonly string path;
/// <summary>
/// 是否为文件夹项。
/// </summary>
public bool IsFolder => path.EndsWithF(@"\__FOLDER__", true);
/// <summary>
/// 获取实际的文件夹路径(去除 __FOLDER__ 标记)。
/// </summary>
public string ActualPath
{
get
{
if (IsFolder) return path.Replace(@"\__FOLDER__", "");
return path;
}
}
public LocalCompFile(string path)
{
this.path = path ?? "";
}
/// <summary>
/// NBT数据是否已加载(用于延迟加载优化)。
/// </summary>
private bool _nbtDataLoaded;
/// <summary>
/// Mod 资源的完整路径,去除最后的 .disabled 和 .old。
/// </summary>
public string RawPath => ModBase.GetPathFromFullPath(path) + RawFileName;
/// <summary>
/// 资源的完整文件名。
/// </summary>
public string FileName
{
get
{
if (IsFolder && !string.IsNullOrEmpty(Name)) return Name;
return ModBase.GetFileNameFromPath(path);
}
}
/// <summary>
/// Mod 资源的完整文件名,去除最后的 .disabled 和 .old。
/// </summary>
public string RawFileName => FileName.Replace(".disabled", "").Replace(".old", "");
/// <summary>
/// 资源的状态。对于 Mod 有 Disabled
/// </summary>
public LocalFileStatus State
{
get
{
Load();
if (!IsFileAvailable) return LocalFileStatus.Unavailable;
if (path.EndsWithF(".disabled", true) || path.EndsWithF(".old", true)) return LocalFileStatus.Disabled;
return LocalFileStatus.Fine;
}
}
public enum LocalFileStatus
{
Fine = 0,
Disabled = 1,
Unavailable = 2
}
#endregion
#region 信息项
/// <summary>
/// Mod 的名称。若不可用则为 ModID 或无扩展的文件名。
/// </summary>
public string Name
{
get
{
if (_Name is null)
Load();
if (_Name is null)
_Name = _ModId;
if (_Name is null)
{
if (IsFolder)
_Name = ModBase.GetFolderNameFromPath(ActualPath);
else
_Name = ModBase.GetFileNameWithoutExtentionFromPath(path);
}
return _Name;
}
set
{
if (_Name is null && value is not null && !value.Contains("modname") && value.ToLower() != "name" &&
value.Length > 1 && (ModBase.Val(value).ToString() ?? "") != (value ?? "")) _Name = value;
}
}
private string _Name;
/// <summary>
/// Mod 的描述信息。
/// </summary>
public string Description
{
get
{
if (_Description is null)
Load();
if (_Description is null && FileUnavailableReason is not null)
_Description = FileUnavailableReason.Message;
// If _Description Is Nothing Then _Description = Path
return _Description;
}
set
{
if (_Description is null && value is not null && value.Length > 2)
{
_Description = value.Trim('\n');
// 优化显示:若以 [a-zA-Z0-9] 结尾,加上小数点句号
if (_Description.ToLower().LastIndexOfAny("qwertyuiopasdfghjklzxcvbnm0123456789".ToCharArray()) ==
_Description.Length - 1)
_Description += ".";
}
}
}
private string _Description;
/// <summary>
/// 文件类型标签。
/// </summary>
public List<string> Tags
{
get
{
if (field is null)
{
field = new List<string>();
if (IsFolder)
{
field.Add("文件夹");
}
else
{
var extension = System.IO.Path.GetExtension(RawPath).ToLower();
switch (extension ?? "")
{
case ".litematic":
{
field.Add("原理图");
break;
}
case ".schem":
case ".schematic":
{
field.Add("Schematic结构");
break;
}
case ".nbt":
{
field.Add("原版结构");
break;
}
}
}
}
return field;
}
}
/// <summary>
/// Mod 的版本,不保证符合版本格式规范。
/// </summary>
public string Version
{
get
{
if (_Version is null)
Load();
return _Version;
}
set
{
if (_Version is not null && _Version.RegexCheck(@"[0-9.\-]+"))
return;
if (value?.ContainsF("version", true) == true)
value = "version"; // 需要修改的标识
_Version = value;
}
}
public string _Version;
/// <summary>
/// 用于依赖检查的 ModID。
/// </summary>
public string ModId
{
get
{
if (_ModId is null)
Load();
return _ModId;
}
set
{
if (value is null)
return;
value = value.RegexSeek(RegexPatterns.ModIdMatch);
if (value is null || value.Length <= 1 || (ModBase.Val(value).ToString() ?? "") == (value ?? ""))
return;
if (value.ContainsF("name", true) || value.ContainsF("modid", true))
return;
if (!possibleModId.Contains(value))
possibleModId.Add(value);
if (_ModId is null)
_ModId = value;
}
}
private string _ModId;
/// <summary>
/// 其他可能的 ModID。
/// </summary>
public List<string> possibleModId = new();
/// <summary>
/// Mod 的主页。
/// </summary>
public string Url
{
get
{
if (field is null)
Load();
return field;
}
set
{
if (field is null && value is not null && value.StartsWithF("http")) field = value;
}
}
/// <summary>
/// Mod 的作者列表。
/// </summary>
public string Authors
{
get
{
if (_Authors is null)
Load();
return _Authors;
}
set
{
if (_Authors is null && !string.IsNullOrWhiteSpace(value)) _Authors = value;
}
}
private string _Authors;
/// <summary>
/// Litematic 文件的创建时间戳。
/// </summary>
public long? LitematicTimeCreated
{
get
{
LoadNbtDataIfNeeded();
return _litematicTimeCreated;
}
}
private long? _litematicTimeCreated;
/// <summary>
/// Litematic 文件的修改时间戳。
/// </summary>
public long? LitematicTimeModified
{
get
{
LoadNbtDataIfNeeded();
return _litematicTimeModified;
}
}
private long? _litematicTimeModified;
/// <summary>
/// Schem 读取到的原始名称。
/// </summary>
public string SchemOriginalName
{
get
{
LoadNbtDataIfNeeded();
return _schemOriginalName;
}
}
private string _schemOriginalName;
/// <summary>
/// Litematic 读取到的原始名称。
/// </summary>
public string LitematicOriginalName
{
get
{
LoadNbtDataIfNeeded();
return _litematicOriginalName;
}
}
private string _litematicOriginalName;
/// <summary>
/// Litematic 文件的版本。
/// </summary>
public int? LitematicVersion
{
get
{
LoadNbtDataIfNeeded();
return _litematicVersion;
}
}
private int? _litematicVersion;
/// <summary>
/// Litematic 文件的包围盒大小。
/// </summary>
public string LitematicEnclosingSize
{
get
{
LoadNbtDataIfNeeded();
return _litematicEnclosingSize;
}
}
private string _litematicEnclosingSize;
/// <summary>
/// Litematic 文件的区域数量。
/// </summary>
public int? LitematicRegionCount
{
get
{
LoadNbtDataIfNeeded();
return _litematicRegionCount;
}
}
private int? _litematicRegionCount;
/// <summary>
/// Litematic 文件的总方块数。
/// </summary>
public int? LitematicTotalBlocks
{
get
{
LoadNbtDataIfNeeded();
return _litematicTotalBlocks;
}
}
private int? _litematicTotalBlocks;
/// <summary>
/// Litematic 文件的总体积。
/// </summary>
public int? LitematicTotalVolume
{
get
{
LoadNbtDataIfNeeded();
return _litematicTotalVolume;
}
}
private int? _litematicTotalVolume;
/// <summary>
/// 原版结构文件的游戏版本。
/// </summary>
public string StructureGameVersion
{
get
{
LoadNbtDataIfNeeded();
return _structureGameVersion;
}
}
private string _structureGameVersion;
/// <summary>
/// 原版结构文件的数据版本。
/// </summary>
public int? StructureDataVersion
{
get
{
LoadNbtDataIfNeeded();
return _structureDataVersion;
}
}
private int? _structureDataVersion;
/// <summary>
/// 原版结构文件的作者。
/// </summary>
public string StructureAuthor
{
get
{
LoadNbtDataIfNeeded();
return _structureAuthor;
}
}
private string _structureAuthor;
/// <summary>
/// Sponge Schematic 文件的版本。
/// </summary>
public int? SpongeVersion
{
get
{
LoadNbtDataIfNeeded();
return _spongeVersion;
}
}
private int? _spongeVersion;
/// <summary>
/// Mod 图标路径。
/// </summary>
public string Logo { get; set; }
/// <summary>
/// 依赖项,其中包括了 Minecraft 的版本要求。格式为 ModID - VersionRequirement,若无版本要求则为 Nothing。
/// </summary>
public Dictionary<string, string> Dependencies
{
get
{
Load();
return _Dependencies;
}
}
private Dictionary<string, string> _Dependencies = new();
private void AddDependency(string modID, string versionRequirement = null)
{
// 确保信息正确
if (modID is null || modID.Length < 2)
return;
modID = modID.ToLower();
if (modID == "name" || (ModBase.Val(modID).ToString() ?? "") == (modID ?? ""))
return; // 跳过 name 与纯数字 id
if (versionRequirement is null ||
(!versionRequirement.Contains(".") && !versionRequirement.Contains("-")) ||
versionRequirement.Contains("$"))
versionRequirement = null;
else if (!versionRequirement.StartsWithF("[") && !versionRequirement.StartsWithF("(") &&
!versionRequirement.EndsWithF("]") && !versionRequirement.EndsWithF(")"))
versionRequirement = "[" + versionRequirement + ",)";
// 向依赖项中添加
if (_Dependencies.ContainsKey(modID))
{
if (_Dependencies[modID] is null)
_Dependencies[modID] = versionRequirement;
}
else
{
_Dependencies.Add(modID, versionRequirement);
}
}
#endregion
#region 加载步骤标记
// 1. 进行文件可用性检查
// 成功:继续第二步。
// 失败:标记 FileUnavailableReason 并停止后续加载。
/// <summary>
/// 是否已进行 Mod 文件的基础加载。(这包括第一步和第二步)
/// </summary>
private bool isLoaded;
/// <summary>
/// 标记为已加载。用于内嵌(Jar-in-Jar)子项——其元数据已由 <see cref="ModJarInJar" /> 通过
/// LookupMetadata 从已打开的嵌套流读入,虚拟路径不是真实文件,须避免属性 getter 再触发 Load() 清空元数据。
/// </summary>
internal void MarkLoaded() => isLoaded = true;
/// <summary>
/// Mod 文件是否可被正常读取。
/// </summary>
public bool IsFileAvailable
{
get
{
Load();
return FileUnavailableReason is null;
}
}
/// <summary>
/// Mod 文件出错的原因。若无错误,则为 Nothing。
/// </summary>
public Exception FileUnavailableReason
{
get
{
Load();
return _FileUnavailableReason;
}
}
private Exception _FileUnavailableReason;
// 2. 进行 .class 以外的信息获取
// 成功:标记 IsInfoWithoutClassAvailable。
// 失败:什么也不干。如果需要补充信息的话,检测到 IsInfoWithoutClassAvailable 为 False,会自动继续加载。
/// <summary>
/// 是否已在不获取 .class 文件的前提下完成了所需信息的加载。
/// </summary>
private bool isInfoWithoutClassAvailable = false;
// 3. 尝试从 .class 文件中获取信息
// 成功:标记 IsInfoWithClassAvailable。
// 失败:什么也不干。
/// <summary>
/// 是否已进行 .class 文件的信息获取。
/// </summary>
private bool isInfoWithClassLoaded;
/// <summary>
/// 是否已在 .class 文件中完成了所需信息的加载。
/// </summary>
private bool isInfoWithClassAvailable;
#endregion
#region 加载
/// <summary>
/// 初始化所有数据。
/// </summary>
private void Init()
{
_Name = null;
_Description = null;
_Version = null;
_ModId = null;
possibleModId = new List<string>();
_Dependencies = new Dictionary<string, string>();
isLoaded = false;
_FileUnavailableReason = null;
isInfoWithClassLoaded = false;
isInfoWithClassAvailable = false;
}
/// <summary>
/// 加载基本信息(不解析NBT数据)。
/// </summary>
public void LoadBasicInfo()
{
try
{
// 可用性检查
if (IsFolder)
{
// 文件夹项不需要进一步处理
isLoaded = true;
return;
}
if (!File.Exists(path))
{
_FileUnavailableReason = new FileNotFoundException("未找到资源文件(" + path + ")");
isLoaded = true;
return;
}
// 对于原理图文件,只设置基本状态,不解析NBT数据
if (path.EndsWithF(".litematic", true) || path.EndsWithF(".nbt", true) ||
path.EndsWithF(".schem", true) || path.EndsWithF(".schematic", true))
{
_Name = ModBase.GetFileNameWithoutExtentionFromPath(path);
isLoaded = true;
return;
}
// 对于其他文件类型,正常加载
Load();
}
catch (Exception ex)
{
ModBase.Log(ex, $"加载基本信息失败:{path}");
}
}
/// <summary>
/// 延迟加载NBT数据。
/// </summary>
public void LoadNbtDataIfNeeded()
{
try
{
// 如果已经加载过NBT数据,则跳过
if (_nbtDataLoaded)
return;
// 根据文件类型加载NBT数据
if (path.EndsWithF(".litematic", true))
LoadLitematicNbtData();
else if (path.EndsWithF(".nbt", true))
LoadStructureNbtData();
else if (path.EndsWithF(".schem", true))
LoadSchemNbtData();
else if (path.EndsWithF(".schematic", true)) LoadSchematicNbtData();
_nbtDataLoaded = true;
}
catch (Exception ex)
{
ModBase.Log(ex, $"延迟加载NBT数据失败:{path}");
}
}
/// <summary>
/// 进行文件可用性检查与 .class 以外的信息获取。
/// </summary>
public void Load(bool forceReload = false)
{
if (isLoaded && !forceReload)
return;
// 初始化
Init();
// 基础可用性检查
if (path.Length < 2)
{
_FileUnavailableReason = new FileNotFoundException("错误的资源文件路径(" + (path ?? "null") + "");
isLoaded = true;
return;
}
// 对于文件夹项,检查实际文件夹路径是否存在
if (IsFolder)
{
if (!Directory.Exists(ActualPath))
{
_FileUnavailableReason = new DirectoryNotFoundException("未找到文件夹(" + ActualPath + "");
isLoaded = true;
return;
}
// 文件夹项不需要进一步处理
isLoaded = true;
return;
}
if (!File.Exists(path))
{
_FileUnavailableReason = new FileNotFoundException("未找到资源文件(" + path + "");
isLoaded = true;
return;
}
// 对于投影文件,跳过 zip 解析
if (path.EndsWithF(".litematic", true) || path.EndsWithF(".nbt", true) || path.EndsWithF(".schem", true) ||
path.EndsWithF(".schematic", true))
{
try
{
_Name = ModBase.GetFileNameWithoutExtentionFromPath(path);
// 根据文件类型加载数据
if (path.EndsWithF(".litematic", true))
{
LoadLitematicNbtData();
}
else if (path.EndsWithF(".schem", true) || path.EndsWithF(".schematic", true))
{
if (path.EndsWithF(".schem", true))
LoadSchemNbtData();
else
LoadSchematicNbtData();
}
else if (path.EndsWithF(".nbt", true))
{
LoadStructureNbtData();
}
_nbtDataLoaded = true;
}
catch (Exception ex)
{
ModBase.Log(ex, "投影文件信息获取失败(" + path + "", ModBase.LogLevel.Developer);
_FileUnavailableReason = ex;
}
isLoaded = true;
return;
}
// 对于其他文件,尝试作为 Jar 文件打开
ZipArchive jar = null;
try
{
jar = new ZipArchive(new FileStream(path, FileMode.Open));
// 信息获取
LookupMetadata(jar);
EmbeddedMods = ModJarInJar.Resolve(path, jar);
}
catch (UnauthorizedAccessException ex)
{
ModBase.Log(ex, "资源文件由于无权限无法打开(" + path + "", ModBase.LogLevel.Developer);
_FileUnavailableReason = new UnauthorizedAccessException("没有读取此文件的权限,请尝试右键以管理员身份运行 PCL", ex);
}
catch (Exception ex)
{
ModBase.Log(ex, "资源文件无法打开(" + path + "", ModBase.LogLevel.Developer);
_FileUnavailableReason = ex;
}
finally
{
if (jar is not null)
jar.Dispose();
}
// 完成标记
isLoaded = true;
}
/// <summary>
/// 内嵌模组列表,由 <see cref="ModJarInJar" /> 解析填充。
/// </summary>
public List<LocalCompFile> EmbeddedMods { get; internal set; } = new();
/// <summary>
/// 从 Jar 文件中获取 Mod 信息。
/// </summary>
internal void LookupMetadata(ZipArchive jar)
{
#region 尝试使用 mcmod.info
do
{
try
{
// 获取信息文件
var infoEntry = jar.GetEntry("mcmod.info");
string infoString = null;
if (infoEntry is not null)
{
infoString = ModBase.ReadFile(infoEntry.Open());
if (infoString.Length < 15)
infoString = null;
}
if (infoString is null)
break;
// 获取可用 Json 项
JsonObject infoObject;
var jsonObject = (JsonNode)ModBase.GetJson(infoString);
if (jsonObject.GetValueKind() == JsonValueKind.Array)
infoObject = (JsonObject)jsonObject[0];
else
infoObject = (JsonObject)jsonObject["modList"][0];
// 从文件中获取 Mod 信息项
Name = (string)infoObject["name"];
Description = (string)infoObject["description"];
Version = (string)infoObject["version"];
Url = (string)infoObject["url"];
ModId = (string)infoObject["modid"];
var authorJson = (JsonArray)infoObject["authorList"];
if (authorJson is not null)
{
var author = new List<string>();
foreach (var Token in authorJson)
author.Add(Token.ToString());
if (author.Any())
Authors = author.Join(", ");
}
var logoFile = (string)infoObject["logoFile"];
if (logoFile is not null)
{
var logoItem = jar.GetEntry(logoFile);
if (logoItem is not null)
{
var md5 = ModBase.GetStringMD5(logoItem.Length + logoItem.CompressedLength + path);
Logo = System.IO.Path.Combine(ModBase.pathTemp, "Cache", "Images", $"{md5}.png");
using (var entryStream = logoItem.Open())
{
ModBase.WriteFile(Logo, entryStream);
}
}
}
var reqs = (JsonArray)infoObject["requiredMods"];
if (reqs is not null)
foreach (string item in reqs) // 将迭代变量重命名为 item
if (!string.IsNullOrEmpty(item))
{
// 使用一个局部变量 token 来处理逻辑
var token = item;
token = token.Substring(token.IndexOfF(":") + 1);
if (token.Contains("@"))
{
var parts = token.Split("@");
AddDependency(parts[0], parts[1]);
}
else
{
AddDependency(token);
}
}
reqs = (JsonArray)infoObject["dependencies"];
if (reqs is not null)
foreach (string rawToken in reqs)
if (!string.IsNullOrEmpty(rawToken))
{
var id = rawToken.Substring(rawToken.IndexOfF(":") + 1);
if (id.Contains("@"))
{
var parts = id.Split("@");
AddDependency(parts[0], parts[1]);
}
else
{
AddDependency(id);
}
}
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 mcmod.info 时出现未知错误(" + path + "", ModBase.LogLevel.Developer);
}
} while (false);
#endregion
#region 尝试使用 fabric.mod.json
do
{
try
{
var fabricEntry = jar.GetEntry("fabric.mod.json");
string fabricText = null;
if (fabricEntry is not null)
{
fabricText = ModBase.ReadFile(fabricEntry.Open(), Encoding.UTF8);
if (!fabricText.Contains("schemaVersion")) fabricText = null;
}
if (fabricText is null) break;
var fabricObject = (JsonObject)ModBase.GetJson(fabricText);
if (fabricObject.ContainsKey("name")) Name = fabricObject["name"].ToString();
if (fabricObject.ContainsKey("version")) Version = fabricObject["version"].ToString();
if (fabricObject.ContainsKey("description")) Description = fabricObject["description"].ToString();
if (fabricObject.ContainsKey("id")) ModId = fabricObject["id"].ToString();
if (fabricObject.ContainsKey("contact") && fabricObject["contact"]["homepage"] is not null)
Url = fabricObject["contact"]["homepage"].ToString();
var authorJson = (JsonArray)fabricObject["authors"];
if (authorJson is not null)
{
var authorList = authorJson.Select(t => t.ToString()).ToList();
if (authorList.Any()) Authors = string.Join(", ", authorList);
}
if (fabricObject.ContainsKey("icon"))
{
var logoFile = fabricObject["icon"].ToString();
var logoItem = jar.GetEntry(logoFile);
if (logoItem is not null)
{
var md5 = ModBase.GetStringMD5(logoItem.Length + logoItem.CompressedLength + path);
Logo = System.IO.Path.Combine(ModBase.pathTemp, "Cache", "Images", $"{md5}.png");
using (var entryStream = logoItem.Open())
{
ModBase.WriteFile(Logo, entryStream);
}
}
}
// 依赖处理 (省略了 VB 中的注释部分,按逻辑实现)
if (fabricObject.ContainsKey("depends"))
foreach (var dep in (JsonObject)fabricObject["depends"])
AddDependency(dep.Key, dep.Value.ToString());
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 fabric.mod.json 时出错(" + path + "", ModBase.LogLevel.Developer);
}
} while (false);
#endregion
#region 尝试使用 quilt.mod.json
do
{
try
{
// 获取 quilt.mod.json 文件
var quiltEntry = jar.GetEntry("quilt.mod.json");
string quiltText = null;
if (quiltEntry is not null)
{
quiltText = ModBase.ReadFile(quiltEntry.Open(), Encoding.UTF8);
if (!quiltText.Contains("schema_version"))
quiltText = null;
}
if (quiltText is null)
break;
var quiltObject = (JsonObject)((JsonObject)ModBase.GetJson(quiltText))["quilt_loader"];
// 从文件中获取 Mod 信息项
if (quiltObject.ContainsKey("id"))
ModId = (string)quiltObject["id"];
if (quiltObject.ContainsKey("version"))
Version = (string)quiltObject["version"];
if (quiltObject.ContainsKey("metadata"))
{
var quiltMetadata = (JsonObject)quiltObject["metadata"];
if (quiltMetadata.ContainsKey("name"))
Name = (string)quiltMetadata["name"];
if (quiltMetadata.ContainsKey("description"))
Description = (string)quiltMetadata["description"];
if (quiltMetadata.ContainsKey("contact"))
Url = (string)(quiltMetadata["contact"]["homepage"] ?? "");
}
if (quiltObject.ContainsKey("icon"))
{
var logoFile = (string)quiltObject["icon"];
if (logoFile is not null)
{
var logoItem = jar.GetEntry(logoFile);
if (logoItem is not null)
{
var md5 = ModBase.GetStringMD5(logoItem.Length + logoItem.CompressedLength + path);
Logo = System.IO.Path.Combine(ModBase.pathTemp, "Cache", "Images", $"{md5}.png");
using (var entryStream = logoItem.Open())
{
ModBase.WriteFile(Logo, entryStream);
}
}
}
}
goto Finished;
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 quilt.mod.json 时出现未知错误(" + path + "", ModBase.LogLevel.Developer);
}
} while (false);
#endregion
#region 尝试使用 mods.toml
try
{
// 获取 mods.toml 文件
var tomlEntry = jar.GetEntry("META-INF/mods.toml")
?? jar.GetEntry("META-INF/neoforge.mods.toml");
string tomlText = null;
if (tomlEntry is not null)
{
using (var reader = new StreamReader(tomlEntry.Open()))
{
tomlText = reader.ReadToEnd();
}
if (tomlText.Length < 15) tomlText = null;
}
if (tomlText is not null)
{
// 文件标准化:统一换行符为 \n,去除注释、头尾的空格、空行
var lines = new List<string>();
var rawLines = tomlText.Replace("\r\n", "\n").Replace("\r", "\n").Split('\n');
foreach (var rawLine in rawLines)
{
var line = rawLine;
if (line.StartsWithF("#")) continue; // 去除注释
if (line.Contains("#")) line = line.Substring(0, line.IndexOfF("#"));
// 去除头尾的空格(包含全角空格)
line = line.Trim(' ', '\t', ' ');
if (!string.IsNullOrEmpty(line)) lines.Add(line);
}
// 读取文件数据
// TomlData 存储段落名及其对应的键值对
var tomlData = new List<KeyValuePair<string, Dictionary<string, object>>>
{
new("", new Dictionary<string, object>())
};
for (var i = 0; i < lines.Count; i++)
{
var line = lines[i];
if (line.StartsWithF("[") && line.EndsWithF("]"))
{
// 段落标记
var header = line.Trim('[', ']');
tomlData.Add(
new KeyValuePair<string, Dictionary<string, object>>(header,
new Dictionary<string, object>()));
}
else if (line.Contains("="))
{
// 字段标记
var key = line.Substring(0, line.IndexOfF("=")).TrimEnd(' ', '\t', ' ');
var rawValue = line.Substring(line.IndexOfF("=") + 1).TrimStart(' ', '\t', ' ');
object value;
if (rawValue.StartsWithF("\"") && rawValue.EndsWithF("\""))
{
// 单行字符串
value = rawValue.Trim('\"');
}
else if (rawValue.StartsWithF("'''"))
{
// 多行字符串
var valueLines = new List<string> { rawValue.Replace("'''", "") };
if (!rawValue.EndsWithF("'''") || rawValue.Length == 3)
while (i < lines.Count - 1)
{
i++;
var valueLine = lines[i];
if (valueLine.EndsWithF("'''"))
{
valueLines.Add(valueLine.Replace("'''", ""));
break;
}
valueLines.Add(valueLine);
}
value = string.Join("\n", valueLines).Trim('\n').Replace("\n", "\r\n");
}
else if (rawValue.ToLower() == "true" || rawValue.ToLower() == "false")
{
// 布尔型
value = rawValue.ToLower() == "true";
}
else if (double.TryParse(rawValue, out var num))
{
// 数字型 (模拟 VB 的 Val)
value = num;
}
else
{
// 默认当做字符串存储
value = rawValue;
}
// 将值存入当前最后的段落中
var lastPair = tomlData[tomlData.Count - 1];
lastPair.Value[key] = value;
}
}
// 从解析出的数据中提取 Mod 信息
Dictionary<string, object> modEntry = null;
foreach (var subData in tomlData)
if (subData.Key == "mods")
{
modEntry = subData.Value;
break;
}
if (modEntry is not null && modEntry.ContainsKey("modId"))
{
ModId = modEntry["modId"].ToString();
// 假设 _ModId 是内部属性,如果为 null 说明设置失败
if (_ModId is not null)
{
if (modEntry.ContainsKey("displayName")) Name = modEntry["displayName"].ToString();
if (modEntry.ContainsKey("description")) Description = modEntry["description"].ToString();
if (modEntry.ContainsKey("version")) Version = modEntry["version"].ToString();
// [0] 是全局段落(无 Header
if (tomlData[0].Value.ContainsKey("displayURL"))
Url = tomlData[0].Value["displayURL"].ToString();
if (tomlData[0].Value.ContainsKey("authors"))
Authors = tomlData[0].Value["authors"].ToString();
// 读取依赖
foreach (var subData in tomlData)
if (subData.Key.ToLower() == $"dependencies.{ModId.ToLower()}")
{
var depEntry = subData.Value;
if (depEntry.ContainsKey("modId") &&
depEntry.ContainsKey("mandatory") && (bool)depEntry["mandatory"] &&
depEntry.ContainsKey("side") &&
depEntry["side"].ToString().ToLower() != "server")
AddDependency(
depEntry["modId"].ToString(),
depEntry.ContainsKey("versionRange")
? depEntry["versionRange"].ToString()
: null
);
}
// 加载成功,跳转到完成标签
goto Finished;
}
}
}
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 mods.toml 时出现未知错误(" + path + "", ModBase.LogLevel.Developer);
}
#endregion
#region 尝试使用 fml_cache_annotation.json
do
{
try
{
// 获取 fml_cache_annotation.json 文件
var fmlEntry = jar.GetEntry("META-INF/fml_cache_annotation.json");
string fmlText = null;
if (fmlEntry is not null)
{
fmlText = ModBase.ReadFile(fmlEntry.Open(), Encoding.UTF8);
if (!fmlText.Contains("Lnet/minecraftforge/fml/common/Mod;"))
fmlText = null;
}
if (fmlText is null)
break;
var fmlJson = (JsonObject)ModBase.GetJson(fmlText);
// 获取可用 Json 项
JsonObject fmlObject = null;
foreach (var ModFilePair in fmlJson)
{
var modFileAnnos = (JsonArray)ModFilePair.Value["annotations"];
if (modFileAnnos is not null)
// 先获取 Mod
foreach (var ModFileAnno in modFileAnnos)
{
var name = (string)(ModFileAnno["name"] ?? "");
if (name == "Lnet/minecraftforge/fml/common/Mod;")
{
fmlObject = (JsonObject)ModFileAnno["values"];
goto Got;
}
}
}
break;
Got: ;
// 从文件中获取 Mod 信息项
if (fmlObject.ContainsKey("useMetadata") &&
(fmlObject["useMetadata"]["value"] ?? "").ToString().ToLower() == "true")
{
// 要求使用 mcmod.info 中的信息
var value = (string)fmlObject["modid"]["value"];
if (value is null)
break;
value = value.ToLower().RegexSeek(RegexPatterns.ModIdMatch);
if (value is not null && value.ToLower() != "name" && value.Length > 1 &&
(ModBase.Val(value).ToString() ?? "") != (value ?? ""))
if (!possibleModId.Contains(value))
possibleModId.Add(value);
break;
}
if (fmlObject.ContainsKey("name"))
Name = (string)fmlObject["name"]["value"];
if (fmlObject.ContainsKey("version"))
Version = (string)fmlObject["version"]["value"];
if (fmlObject.ContainsKey("modid"))
ModId = (string)fmlObject["modid"]["value"];
if (!fmlObject.ContainsKey("serverSideOnly") ||
!fmlObject["serverSideOnly"]["value"].ToObject<bool>())
{
// 添加 Minecraft 依赖
var depMinecraft = (string)((fmlObject["acceptedMinecraftVersions"] is not null
? fmlObject["acceptedMinecraftVersions"]["value"]
: "") ?? "");
if (!string.IsNullOrEmpty(depMinecraft))
AddDependency("minecraft", depMinecraft);
// 添加其他依赖
var deps = (string)((fmlObject["dependencies"] is not null
? fmlObject["dependencies"]["value"]
: "") ?? "");
if (!string.IsNullOrEmpty(deps))
foreach (var item in deps.Split(";"))
{
if (string.IsNullOrEmpty(item) || !item.StartsWithF("required-"))
continue;
// 使用局部变量处理逻辑,不要直接修改迭代变量 item
var dep = item.Substring(item.IndexOfF(":") + 1);
if (dep.Contains("@"))
{
var parts = dep.Split("@");
AddDependency(parts[0], parts[1]);
}
else
{
AddDependency(dep);
}
}
}
}
catch (Exception ex)
{
ModBase.Log(ex, "读取 fml_cache_annotation.json 时出现未知错误(" + path + "");
}
} while (false);
#endregion
#region 尝试识别资源包图标
try
{
// 检查并提取资源包的 pack.png 图标
var packPngEntry = jar.GetEntry("pack.png");
if (packPngEntry is not null)
try
{
var md5 = ModBase.GetStringMD5(packPngEntry.Length + packPngEntry.CompressedLength + path);
Logo = System.IO.Path.Combine(ModBase.pathTemp, "Cache", "Images", $"{md5}.png");
using (var entryStream = packPngEntry.Open())
{
ModBase.WriteFile(Logo, entryStream);
}
ModBase.Log("成功提取资源包图标:" + path, ModBase.LogLevel.Developer);
}
catch (Exception logoEx)
{
ModBase.Log(logoEx, "提取 pack.png 图标失败(" + path + "", ModBase.LogLevel.Developer);
}
}
catch (Exception ex)
{
ModBase.Log(ex, "识别资源包图标时出现未知错误(" + path + "", ModBase.LogLevel.Developer);
}
#endregion
Finished: ;
#region Version 代号转换为 META-INF 中的版本
if (_Version == "version")
try
{
var metaEntry = jar.GetEntry("META-INF/MANIFEST.MF");
if (metaEntry is not null)
{
var metaString = ModBase.ReadFile(metaEntry.Open()).Replace(" :", ":").Replace(": ", ":");
if (metaString.Contains("Implementation-Version:"))
{
metaString = metaString.Substring(metaString.IndexOfF("Implementation-Version:") +
"Implementation-Version:".Count());
metaString = metaString.Substring(0, metaString.IndexOfAny("\r\n".ToCharArray()))
.Trim();
Version = metaString;
}
}
}
catch (Exception ex)
{
ModBase.Log("获取 META-INF 中的版本信息失败(" + path + "", ModBase.LogLevel.Developer);
Version = null;
}
if (_Version is not null && !(_Version.Contains(".") || _Version.Contains("-")))
Version = null;
#endregion
}
#endregion
#region 网络信息
/// <summary>
/// 当任何网络信息更新时触发。
/// </summary>
public event OnCompUpdateEventHandler? OnCompUpdate;
public delegate void OnCompUpdateEventHandler(LocalCompFile sender);
/// <summary>
/// 该 Mod 关联的网络项目。
/// </summary>
public CompProject Comp
{
get => field;
set
{
field = value;
OnCompUpdate?.Invoke(this);
}
}
/// <summary>
/// 本地文件对应的联网文件信息。
/// </summary>
public CompFile compFile;
/// <summary>
/// 该 Mod 对应的联网最新版本。
/// </summary>
public CompFile UpdateFile
{
get => field;
set
{
field = value;
OnCompUpdate?.Invoke(this);
}
}
/// <summary>
/// 该 Mod 的更新日志网址。
/// </summary>
public List<string> changelogUrls = new();
/// <summary>
/// 所有网络信息是否已成功加载。
/// </summary>
public bool compLoaded;
/// <summary>
/// 将网络信息保存为 Json。
/// </summary>
public JsonObject ToJson()
{
var json = new JsonObject();
if (Comp is not null)
json.Add("Comp", Comp.ToJson());
json.Add("ChangelogUrls", new JsonArray(changelogUrls.Select(s => (JsonNode)s).ToArray()));
json.Add("CompLoaded", compLoaded);
if (compFile is not null)
json.Add("CompFile", compFile.ToJson());
if (UpdateFile is not null)
json.Add("UpdateFile", UpdateFile.ToJson());
return json;
}
/// <summary>
/// 从 Json 中读取网络信息。
/// </summary>
public void FromJson(JsonObject json)
{
compLoaded = (bool)json["CompLoaded"];
if (json.ContainsKey("Comp"))
Comp = new CompProject((JsonObject)json["Comp"]);
if (json.ContainsKey("ChangelogUrls"))
changelogUrls = json["ChangelogUrls"].ToObject<List<string>>();
if (json.ContainsKey("CompFile"))
compFile = new CompFile((JsonObject)json["CompFile"], CompType.Mod);
if (json.ContainsKey("UpdateFile"))
UpdateFile = new CompFile((JsonObject)json["UpdateFile"], CompType.Mod);
}
/// <summary>
/// 该文件是否可以更新。
/// </summary>
public bool CanUpdate => !Config.Preference.Hide.FunctionModUpdate && changelogUrls.Any();
/// <summary>
/// 获取用于 CurseForge 信息获取的 Hash 值(MurmurHash2)。
/// </summary>
public uint CurseForgeHash
{
get
{
if (_CurseForgeHash is null)
{
var buf = _hashCache.Value
.GetMurmurHash2Async(path)
.GetAwaiter().GetResult()
.HexToBytes();
_CurseForgeHash = BitConverter.ToUInt32(buf);
}
return (uint)_CurseForgeHash;
}
}
private uint? _CurseForgeHash;
/// <summary>
/// 获取用于 Modrinth 信息获取的 Hash 值(SHA1)。
/// </summary>
public string ModrinthHash
{
get
{
if (field is null)
field = _hashCache.Value.GetSHA1Async(path).GetAwaiter().GetResult();
return field;
}
}
#endregion
#region API
public override string ToString()
{
return $"{State} - {path}";
}
public override bool Equals(object obj)
{
var target = obj as LocalCompFile;
return target is not null && (path ?? "") == (target.path ?? "");
}
#endregion
}
/// <summary>
/// 获取文件夹描述信息。
/// </summary>
private static string GetFolderDescription(string folderPath)
{
try
{
if (!Directory.Exists(folderPath))
return "空文件夹";
return "文件夹";
}
catch (Exception ex)
{
ModBase.Log(ex, $"获取文件夹描述失败:{folderPath}");
return "文件夹";
}
}
public class CompLocalLoaderData
{
public string compPath;
public CompType compType;
public KeyValuePair<List<LocalCompFile>, JsonObject> detailInfo;
public PageInstanceCompResource frm;
public McInstance gameVersion;
public List<CompLoaderType> loaders;
}
// 加载资源列表
public static LoaderTask<CompLocalLoaderData, List<LocalCompFile>> compResourceListLoader =
new("Comp Resource List Loader", CompResourceListLoad);
private static void CompResourceListLoad(LoaderTask<CompLocalLoaderData, List<LocalCompFile>> loader)
{
try
{
ModBase.RunInUiWait(() =>
{
if (loader.input.frm is not null) loader.input.frm.Load.ShowProgress = false;
});
// 等待 Mod 更新完成
if (PageInstanceCompResource.updatingVersions.Contains(loader.input.compPath))
{
ModBase.Log("[Mod] 等待资源更新完成后才能继续加载资源列表:" + loader.input.compPath);
try
{
ModBase.RunInUiWait(() =>
{
if (loader.input.frm is not null)
loader.input.frm.Load.Text = Lang.Text("Instance.Resource.Update.WaitingForUpdate");
});
while (PageInstanceCompResource.updatingVersions.Contains(loader.input.compPath))
{
if (loader.IsAborted)
return;
Thread.Sleep(100);
}
}
finally
{
ModBase.RunInUiWait(() =>
{
if (loader.input.frm is not null)
loader.input.frm.Load.Text = Lang.Text("Instance.Resource.List.Loading");
});
}
loader.input.frm.LoaderRun(LoaderFolderRunType.UpdateOnly);
}
// 获取 Mod 文件夹下的可用文件列表
var modList = new List<LocalCompFile>();
if (Directory.Exists(loader.input.compPath))
{
var rawName = loader.input.compPath.ToLower();
if (loader.input.compType == CompType.Schematic)
{
var currentFolderPath = "";
if (loader.input.frm is not null) currentFolderPath = loader.input.frm.CurrentFolderPath;
var searchPath = string.IsNullOrEmpty(currentFolderPath)
? loader.input.compPath
: currentFolderPath;
try
{
var dirInfo = new DirectoryInfo(searchPath);
foreach (var Dir in dirInfo.EnumerateDirectories("*", SearchOption.AllDirectories))
modList.Add(new LocalCompFile(Path.Combine(Dir.FullName, "__FOLDER__")));
foreach (var File in dirInfo.EnumerateFiles("*", SearchOption.AllDirectories))
try
{
if (LocalCompFile.IsCompFile(File.FullName, loader.input.compType))
modList.Add(new LocalCompFile(File.FullName));
}
catch (Exception ex)
{
ModBase.Log(ex, $"处理文件失败:{File.FullName}");
}
}
catch (Exception ex)
{
ModBase.Log(ex, $"枚举文件失败:{searchPath}");
}
}
else
{
try
{
foreach (var File in ModBase.EnumerateFiles(loader.input.compPath))
try
{
if ((File.DirectoryName.ToLower() ?? "") != (rawName.TrimEnd('\\') ?? ""))
if (!(PageInstanceLeft.McInstance is not null &&
PageInstanceLeft.McInstance.Info.HasForge &&
PageInstanceLeft.McInstance.Info.Drop < 130 && (File.Directory.Name ?? "") ==
(PageInstanceLeft.McInstance.Info.VanillaName ?? "")))
continue;
if (LocalCompFile.IsCompFile(File.FullName, loader.input.compType))
modList.Add(new LocalCompFile(File.FullName));
}
catch (Exception ex)
{
ModBase.Log(ex, $"处理文件失败:{File.FullName}");
}
}
catch (Exception ex)
{
ModBase.Log(ex, $"枚举文件夹失败:{loader.input.compPath}");
}
}
}
// 确定是否显示进度
loader.Progress = 0.05d;
if (modList.Count > 50)
ModBase.RunInUi(() =>
{
if (loader.input.frm is not null) loader.input.frm.Load.ShowProgress = true;
});
// 获取本地文件缓存
var cachePath = ModBase.pathTemp + @"Cache\LocalComp.json";
var cache = new JsonObject();
try
{
var cacheContent = ModBase.ReadFile(cachePath);
if (!string.IsNullOrWhiteSpace(cacheContent))
{
cache = (JsonObject)ModBase.GetJson(cacheContent);
if (!cache.ContainsKey("version") || cache["version"].ToObject<int>() != localModCacheVersion)
{
ModBase.Log("[Mod] 本地 Mod 信息缓存版本已过期,将弃用这些缓存信息", ModBase.LogLevel.Debug);
cache = new JsonObject();
}
}
}
catch (Exception ex)
{
ModBase.Log(ex, "读取本地 Mod 信息缓存失败,已重置");
cache = new JsonObject();
}
cache["version"] = localModCacheVersion;
// 加载 Mod 列表 - 优化:对于原理图文件,延迟加载NBT数据
var modUpdateList = new List<LocalCompFile>();
foreach (var ModEntry in modList)
{
loader.Progress += 0.94d / modList.Count;
if (loader.IsAborted)
return;
if (ModEntry.IsFolder)
continue;
// 优化:对于原理图文件,只进行基础加载,不解析NBT数据
if (loader.input.compType == CompType.Schematic)
ModEntry.LoadBasicInfo();
else
// 加载 McMod 对象
ModEntry.Load();
// 读取 Comp 缓存
if (ModEntry.State == LocalCompFile.LocalFileStatus.Unavailable)
continue;
var cacheKey = ModEntry.ModrinthHash + loader.input.gameVersion.Info.VanillaName +
loader.input.loaders.Join("");
if (cache.ContainsKey(cacheKey))
{
ModEntry.FromJson((JsonObject)cache[cacheKey]);
// 如果缓存中的信息在 6 小时以内更新过,则无需重新获取
if (ModEntry.compLoaded &&
DateTime.Now - cache[cacheKey]["Comp"]["CacheTime"].ToObject<DateTime>() <
new TimeSpan(6, 0, 0))
continue;
}
modUpdateList.Add(ModEntry);
}
loader.Progress = 0.99d;
ModBase.Log(
$"[Mod] 共有 {modList.Count} 个 Mod,其中 {modUpdateList.Where(m => m.Comp is null).Count()} 个需要联网获取信息,{modUpdateList.Where(m => m.Comp is not null).Count()} 个需要更新信息");
// 排序
modList.Sort((left, right) =>
{
if (left.State == LocalCompFile.LocalFileStatus.Unavailable !=
(right.State == LocalCompFile.LocalFileStatus.Unavailable))
return left.State == LocalCompFile.LocalFileStatus.Unavailable ? 1 : -1;
return right.FileName.CompareTo(left.FileName);
});
// 回设
if (loader.IsAborted)
return;
loader.output = modList;
// 开始联网加载
if (modUpdateList.Any())
{
// TODO: 添加信息获取中提示
loader.input.detailInfo = new KeyValuePair<List<LocalCompFile>, JsonObject>(modUpdateList, cache);
compUpdateDetailLoader.Start(loader.input, true);
}
}
catch (Exception ex)
{
ModBase.Log(ex, "Mod 列表加载失败");
throw;
}
}
// 联网加载 Mod 详情
public static LoaderTask<CompLocalLoaderData, int> compUpdateDetailLoader =
new("Comp List Detail Loader", CompUpdateDetailLoad);
private static void CompUpdateDetailLoad(LoaderTask<CompLocalLoaderData, int> loader)
{
var mods = loader.input.detailInfo.Key;
var cache = loader.input.detailInfo.Value;
// 获取作为检查目标的加载器和版本
var modLoaders = loader.input.loaders;
var compType = loader.input.compType;
var mcInstance = loader.input.gameVersion.Info.VanillaName;
// 开始网络获取
ModBase.Log($"[Mod] 目标加载器:{string.Join("/", modLoaders)},版本:{mcInstance}");
var endedThreadCount = 0;
var isFailed = false;
var currentTaskId = Task.CurrentId ?? -1;
// 从 Modrinth 获取信息
ModBase.RunInNewThread(() =>
{
try
{
// 步骤 1:获取 Hash 与对应的工程 ID
var modrinthHashes = mods.Select(m => m.ModrinthHash).ToList();
var modrinthVersion = (JsonObject)ModBase.GetJson(ModDownload.DlModRequest(
"https://api.modrinth.com/v2/version_files", "POST",
$"{{\"hashes\": [\"{string.Join("\",\"", modrinthHashes)}\"], \"algorithm\": \"sha1\"}}",
"application/json"));
ModBase.Log($"[Mod] 从 Modrinth 获取到 {modrinthVersion.Count} 个本地 Mod 的对应信息");
// 步骤 2:尝试读取工程信息缓存,构建其他 Mod 的对应关系
if (modrinthVersion.Count == 0) return;
var modrinthMapping = new Dictionary<string, List<LocalCompFile>>();
foreach (var Entry in mods)
{
if (modrinthVersion[Entry.ModrinthHash] is null) continue;
if (modrinthVersion[Entry.ModrinthHash]["files"][0]["hashes"]["sha1"].ToString() !=
Entry.ModrinthHash) continue;
var projectId = modrinthVersion[Entry.ModrinthHash]["project_id"].ToString();
// 读取已加载的缓存,加快结果出现速度
if (compProjectCache.ContainsKey(projectId) && Entry.Comp is null)
Entry.Comp = compProjectCache[projectId];
if (!modrinthMapping.ContainsKey(projectId)) modrinthMapping[projectId] = new List<LocalCompFile>();
modrinthMapping[projectId].Add(Entry);
// 记录对应的 CompFile
var fileInfo = new CompFile((JsonObject)modrinthVersion[Entry.ModrinthHash], CompType.Mod);
if (Entry.compFile is null || Entry.compFile.ReleaseDate < fileInfo.ReleaseDate)
Entry.compFile = fileInfo;
}
if (loader.IsAbortedWithThread(currentTaskId)) return;
ModBase.Log($"[Mod] 需要从 Modrinth 获取 {modrinthMapping.Count} 个本地 Mod 的工程信息");
// 步骤 3:获取工程信息
if (!modrinthMapping.Any()) return;
var modrinthProject = (JsonArray)ModBase.GetJson(ModDownload.DlModRequest(
$"https://api.modrinth.com/v2/projects?ids=[\"{string.Join("\",\"", modrinthMapping.Keys)}\"]",
"GET", "", "application/json"));
foreach (var ProjectJson in modrinthProject)
{
var project = new CompProject((JsonObject)ProjectJson);
foreach (var Entry in modrinthMapping[project.Id]) Entry.Comp = project;
}
ModBase.Log("[Mod] 已从 Modrinth 获取本地 Mod 信息,继续获取更新信息");
// 步骤 4:获取更新信息
var targetLoaders = compType == CompType.DataPack
? "datapack"
: string.Join("\",\"", modLoaders).ToLower();
var modrinthUpdate = (JsonObject)ModBase.GetJson(ModDownload.DlModRequest(
"https://api.modrinth.com/v2/version_files/update", "POST",
$"{{\"hashes\": [\"{string.Join("\",\"", modrinthMapping.SelectMany(l => l.Value.Select(m => m.ModrinthHash)))}\"], \"algorithm\": \"sha1\", " +
$"\"loaders\": [\"{targetLoaders}\"],\"game_versions\": [\"{mcInstance}\"]}}", "application/json"));
foreach (var Entry in mods)
{
if (modrinthUpdate[Entry.ModrinthHash] is null || Entry.compFile is null) continue;
var updateFile = new CompFile((JsonObject)modrinthUpdate[Entry.ModrinthHash], CompType.Mod);
if (!updateFile.Available) continue;
if (ModBase.modeDebug)
ModBase.Log($"[Mod] 本地文件 {Entry.compFile.FileName} 在 Modrinth 上的最新版为 {updateFile.FileName}");
if (Entry.compFile.ReleaseDate >= updateFile.ReleaseDate ||
Entry.compFile.Hash == updateFile.Hash) continue;
// 设置更新日志与更新文件
if (Entry.UpdateFile is not null && updateFile.Hash == Entry.UpdateFile.Hash)
{
Entry.changelogUrls.Add(
$"https://modrinth.com/mod/{modrinthUpdate[Entry.ModrinthHash]["project_id"]}/changelog?g={mcInstance}");
Entry.UpdateFile.DownloadUrls.AddRange(updateFile.DownloadUrls);
Entry.UpdateFile = updateFile;
}
else if (Entry.UpdateFile is null || updateFile.ReleaseDate >= Entry.UpdateFile.ReleaseDate)
{
Entry.changelogUrls = new List<string>
{
$"https://modrinth.com/mod/{modrinthUpdate[Entry.ModrinthHash]["project_id"]}/changelog?g={mcInstance}"
};
Entry.UpdateFile = updateFile;
}
}
ModBase.Log("[Mod] 从 Modrinth 获取本地 Mod 信息结束");
}
catch (Exception ex)
{
ModBase.Log(ex, "从 Modrinth 获取本地 Mod 信息失败");
isFailed = true;
}
finally
{
Interlocked.Increment(ref endedThreadCount);
}
}, "Mod List Detail Loader Modrinth");
// 从 CurseForge 获取信息(工程 ID 与文件 ID 均为数字)
ModBase.RunInNewThread(() =>
{
try
{
// 步骤 1:获取 Hash 与对应的工程信息
var curseForgeHashes = new List<uint>();
foreach (var entry in mods)
{
curseForgeHashes.Add(entry.CurseForgeHash);
if (loader.IsAbortedWithThread(currentTaskId)) return;
}
var curseForgeResponse = (JsonObject)ModBase.GetJson(ModDownload.DlModRequest(
"https://api.curseforge.com/v1/fingerprints/432", "POST",
$"{{\"fingerprints\": [{string.Join(",", curseForgeHashes)}]}}", "application/json"));
var curseForgeRaw = (JsonArray)curseForgeResponse["data"]["exactMatches"];
ModBase.Log($"[Mod] 从 CurseForge 获取到 {curseForgeRaw.Count} 个本地 Mod 的对应信息");
// 步骤 2:尝试读取工程信息缓存,构建本地文件与工程 ID 的对应关系
if (!curseForgeRaw.Any()) return;
var curseForgeMapping = new Dictionary<string, List<LocalCompFile>>();
foreach (var project in curseForgeRaw)
{
var projectId = project["id"].ToString();
var hash = project["file"]["fileFingerprint"].ToObject<uint>();
foreach (var Entry in mods)
{
if (Entry.CurseForgeHash != hash) continue;
// 读取已加载的缓存,加快结果出现速度
if (compProjectCache.ContainsKey(projectId) && Entry.Comp is null)
Entry.Comp = compProjectCache[projectId];
if (!curseForgeMapping.ContainsKey(projectId))
curseForgeMapping[projectId] = new List<LocalCompFile>();
curseForgeMapping[projectId].Add(Entry);
// 记录对应的 CompFile
var fileInfo = new CompFile((JsonObject)project["file"], CompType.Mod);
if (Entry.compFile is null || Entry.compFile.ReleaseDate < fileInfo.ReleaseDate)
Entry.compFile = fileInfo;
}
}
if (loader.IsAbortedWithThread(currentTaskId)) return;
ModBase.Log($"[Mod] 需要从 CurseForge 获取 {curseForgeMapping.Count} 个本地 Mod 的工程信息");
// 步骤 3:获取工程信息,同时归纳需要检查更新的文件 ID
if (!curseForgeMapping.Any()) return;
var curseForgeProject = (JsonArray)((JsonObject)ModBase.GetJson(ModDownload.DlModRequest(
"https://api.curseforge.com/v1/mods", "POST",
$"{{\"modIds\": [{string.Join(",", curseForgeMapping.Keys)}]}}", "application/json")))["data"];
var updateFileIds = new Dictionary<int, List<LocalCompFile>>(); // FileId -> 本地 Mod 文件列表
var fileIdToProjectSlug = new Dictionary<int, string>();
foreach (var projectJson in curseForgeProject)
{
if (projectJson["isAvailable"] is not null && !projectJson["isAvailable"].ToObject<bool>())
continue;
// 设置 Entry 中的工程信息
var project = new CompProject((JsonObject)projectJson);
if (!curseForgeMapping.ContainsKey(project.Id)) continue;
foreach (var Entry in curseForgeMapping[project.Id])
{
// 若已从 Modrinth 获取到工程信息,则保留它,仅再次触发修改事件以刷新 UI
if (Entry.Comp is not null && !Entry.Comp.FromCurseForge)
{
var existing = Entry.Comp;
Entry.Comp = existing;
continue;
}
Entry.Comp = project;
}
// 仅在加载器唯一时查找可能有更新的文件
if (modLoaders.Count != 1) continue;
string newestVersion = null;
var newestFileIds = new List<int>();
foreach (var indexEntry in (JsonArray)projectJson["latestFilesIndexes"])
{
// 加载器唯一且匹配
if (compType != CompType.DataPack &&
(indexEntry["modLoader"] is null ||
(int)modLoaders.Single() != indexEntry["modLoader"].ToObject<int>()))
continue;
var indexVersion = indexEntry["gameVersion"].ToString();
if (indexVersion != mcInstance) continue; // MC 版本匹配
// latestFilesIndexes 按时间从新到老排序,只保留最新的 MC 版本
if (newestVersion is not null &&
McVersionComparer.CompareVersion(newestVersion, indexVersion) > -1)
continue;
if (newestVersion != indexVersion)
{
newestVersion = indexVersion;
newestFileIds.Clear();
}
newestFileIds.Add(indexEntry["fileId"].ToObject<int>());
}
foreach (var fileId in newestFileIds)
{
if (!updateFileIds.ContainsKey(fileId)) updateFileIds[fileId] = new List<LocalCompFile>();
updateFileIds[fileId].AddRange(curseForgeMapping[project.Id]);
fileIdToProjectSlug[fileId] = project.Slug;
}
}
if (loader.IsAbortedWithThread(currentTaskId)) return;
ModBase.Log(
$"[Mod] 已从 CurseForge 获取本地 Mod 信息,需要获取 {updateFileIds.Count} 个用于检查更新的文件信息");
// 步骤 4:获取更新文件信息
if (!updateFileIds.Any()) return;
var curseForgeFiles = (JsonArray)((JsonObject)ModBase.GetJson(ModDownload.DlModRequest(
"https://api.curseforge.com/v1/mods/files", "POST",
$"{{\"fileIds\": [{string.Join(",", updateFileIds.Keys)}]}}", "application/json")))["data"];
var updateFiles = new Dictionary<LocalCompFile, CompFile>();
foreach (var fileJson in curseForgeFiles)
{
var updateFile = new CompFile((JsonObject)fileJson, CompType.Mod);
if (!updateFile.Available) continue;
if (!int.TryParse(updateFile.Id, out var fileId) || !updateFileIds.ContainsKey(fileId))
continue;
foreach (var Entry in updateFileIds[fileId])
{
if (updateFiles.ContainsKey(Entry) && updateFiles[Entry].ReleaseDate >= updateFile.ReleaseDate)
continue;
updateFiles[Entry] = updateFile;
}
}
foreach (var pair in updateFiles)
{
var Entry = pair.Key;
var updateFile = pair.Value;
if (Entry.compFile is null) continue;
if (ModBase.modeDebug)
ModBase.Log(
$"[Mod] 本地文件 {Entry.compFile.FileName} 在 CurseForge 上的最新版为 {updateFile.FileName}");
if (Entry.compFile.ReleaseDate >= updateFile.ReleaseDate ||
Entry.compFile.Hash == updateFile.Hash) continue;
var changelogUrl =
$"https://www.curseforge.com/minecraft/mc-mods/{fileIdToProjectSlug[int.Parse(updateFile.Id)]}/files/{updateFile.Id}";
// 设置更新日志与更新文件
if (Entry.UpdateFile is not null && updateFile.Hash == Entry.UpdateFile.Hash)
{
// 合并下载源
Entry.changelogUrls.Add(changelogUrl);
Entry.UpdateFile.DownloadUrls.AddRange(updateFile.DownloadUrls);
}
else if (Entry.UpdateFile is null || updateFile.ReleaseDate > Entry.UpdateFile.ReleaseDate)
{
// 替换
Entry.changelogUrls = new List<string> { changelogUrl };
Entry.UpdateFile = updateFile;
}
}
ModBase.Log("[Mod] 从 CurseForge 获取 Mod 更新信息结束");
}
catch (Exception ex)
{
ModBase.Log(ex, "从 CurseForge 获取本地 Mod 信息失败");
isFailed = true;
}
finally
{
Interlocked.Increment(ref endedThreadCount);
}
}, "Mod List Detail Loader CurseForge");
// 等待线程结束
while (endedThreadCount < 2)
{
if (loader.IsAborted) return;
Thread.Sleep(10);
}
// 保存缓存
var cachedMods = mods.Where(m => m.Comp is not null).ToList();
ModBase.Log($"[Mod] 联网获取本地 Mod 信息完成,为 {cachedMods.Count} 个 Mod 更新缓存");
if (!cachedMods.Any()) return;
foreach (var Entry in cachedMods)
{
Entry.compLoaded = !isFailed;
cache[Entry.ModrinthHash + mcInstance + string.Join("", modLoaders)] = Entry.ToJson();
}
ModBase.WriteFile(Path.Combine(ModBase.pathTemp, "Cache", "LocalComp.json"),
cache.ToJsonString(ModBase.modeDebug ? new JsonSerializerOptions(JsonCompat.SerializerOptions) { WriteIndented = true } : null));
// 刷新 UI
ModBase.RunInUi(() =>
{
if (ModMain.frmInstanceMod?.Filter == PageInstanceCompResource.FilterType.CanUpdate)
ModMain.frmInstanceMod?.RefreshUI();
else
ModMain.frmInstanceMod?.RefreshBars();
});
}
public static List<CompLoaderType> GetCurrentVersionModLoader()
{
var modLoaders = new List<CompLoaderType>();
if (PageInstanceLeft.McInstance.Info.HasForge)
modLoaders.Add(CompLoaderType.Forge);
if (PageInstanceLeft.McInstance.Info.HasNeoForge)
modLoaders.Add(CompLoaderType.NeoForge);
if (PageInstanceLeft.McInstance.Info.HasFabric)
modLoaders.Add(CompLoaderType.Fabric);
if (PageInstanceLeft.McInstance.Info.HasQuilt)
modLoaders.AddRange(new[] { CompLoaderType.Fabric, CompLoaderType.Quilt });
if (PageInstanceLeft.McInstance.Info.HasLiteLoader)
modLoaders.Add(CompLoaderType.LiteLoader);
if (!modLoaders.Any())
modLoaders.AddRange(new[]
{
CompLoaderType.Forge, CompLoaderType.NeoForge, CompLoaderType.Fabric, CompLoaderType.LiteLoader,
CompLoaderType.Quilt
});
return modLoaders;
}
public static string GetPathNameByCompType(CompType theType)
{
switch (theType)
{
case CompType.Mod:
{
return "mods";
}
case CompType.ResourcePack:
{
return "resourcepacks";
}
case CompType.Shader:
{
return "shaderpacks";
}
case CompType.Schematic:
{
return "schematics";
}
case CompType.World:
{
return "saves";
}
}
return "Nothing";
}
private static readonly Regex regexIsJarFile = new(@"\.jar(\.disabled)?$");
/// <summary>
/// 通过文件名关键字和 Mod ID 比如 <c>fabric</c> <c>api</c> 和 <c>fabric-api</c> 来获取给定实例 mods 目录中某个 Mod 的
/// <see cref="LocalCompFile" /> 对象
/// <br />
/// <b>为了不浪费性能,关键字统一用小写</b>
/// </summary>
/// <returns>
/// 如果文件名包含主关键字,以及其他关键字中的任意一个,同时 Mod ID 一致,即认为匹配,返回对应的对象,若没有匹配的文件则返回空值。
/// </returns>
public static LocalCompFile GetModLocalCompByKeywords(McInstance instance, string modId,
string mainKeyword, params string[] keywords)
{
if (modId is null)
return null;
return GetModLocalCompByKeywords(instance, new[] { modId }, mainKeyword, keywords);
}
public static LocalCompFile GetModLocalCompByKeywords(McInstance instance, string[] modIds,
string mainKeyword, params string[] keywords)
{
if (!instance.Modable)
return null; // 跳过不可安装 Mod 实例
var modFolder = $"{instance.PathInstance}mods";
if (!Directory.Exists(modFolder))
return null; // 确保 mods 目录存在
foreach (var file in Directory.EnumerateFiles(modFolder, $"*{mainKeyword}*"))
{
var lowerFilePath = file.ToLower(); // 统一转为小写
if (!regexIsJarFile.IsMatch(lowerFilePath))
continue; // 检查是否是 jar 文件
if ((keywords.Length > 0) && !keywords.Any(keyword => lowerFilePath.Contains(keyword)))
continue; // 检查是否包含关键字
var localComp = new LocalCompFile(file);
localComp.Load();
if (modIds.Any(modId => (localComp.ModId ?? "") == (modId ?? "")))
return localComp;
}
return null;
}
}