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using System;
using System.Numerics;
using System.Windows.Media;
using PCL.Core.UI.Animation.Core;
namespace PCL.Core.UI;
public struct NRotateTransform :
IEquatable<NRotateTransform>,
IAdditionOperators<NRotateTransform, NRotateTransform, NRotateTransform>,
ISubtractionOperators<NRotateTransform, NRotateTransform, NRotateTransform>,
IMultiplyOperators<NRotateTransform, float, NRotateTransform>,
IDivisionOperators<NRotateTransform, float, NRotateTransform>
{
private Vector3 _rotate;
public float Angle
{
get => _rotate.X;
set => _rotate.X = value;
}
public float CenterX
{
get => _rotate.Y;
set => _rotate.Y = value;
}
public float CenterY
{
get => _rotate.Z;
set => _rotate.Z = value;
}
#region 构造函数
public NRotateTransform()
{
_rotate = new Vector3(0, 0, 0);
}
public NRotateTransform(float angle, float centerX = 0f, float centerY = 0f)
{
_rotate = new Vector3(angle, centerX, centerY);
}
public NRotateTransform(RotateTransform scaleTransform)
{
var uiAccessProvider = AnimationService.UIAccessProvider;
if (uiAccessProvider.CheckAccess())
{
_rotate = GetVector(scaleTransform);
}
else
{
Vector3 localScale = default;
uiAccessProvider.Invoke(() => localScale = GetVector(scaleTransform));
_rotate = localScale;
}
return;
Vector3 GetVector(RotateTransform rt)
{
return new Vector3((float)rt.Angle, (float)rt.CenterX, (float)rt.CenterY);
}
}
#endregion
#region 运算符重载
public static NRotateTransform operator +(NRotateTransform a, NRotateTransform b) => new(a.Angle + b.Angle, a.CenterX + b.CenterX, a.CenterY + b.CenterY);
public static NRotateTransform operator -(NRotateTransform a, NRotateTransform b) => new(a.Angle - b.Angle, a.CenterX - b.CenterX, a.CenterY - b.CenterY);
public static NRotateTransform operator *(NRotateTransform a, float b) => new(a.Angle * b, a.CenterX * b, a.CenterY * b);
public static NRotateTransform operator /(NRotateTransform a, float b) =>
b == 0 ? throw new DivideByZeroException("除数不能为零。") : new NRotateTransform(a.Angle / b, a.CenterX / b, a.CenterY / b);
public static bool operator ==(NRotateTransform a, NRotateTransform b) => a._rotate == b._rotate;
public static bool operator !=(NRotateTransform a, NRotateTransform b) => a._rotate != b._rotate;
#endregion
#region IEquatable
public bool Equals(NRotateTransform other)
{
return _rotate.Equals(other._rotate);
}
public override bool Equals(object? obj)
{
if (obj is NRotateTransform color)
return Equals(color);
return false;
}
public override int GetHashCode()
{
return HashCode.Combine(Angle, CenterX, CenterY);
}
#endregion
#region 隐式转换
public static implicit operator RotateTransform(NRotateTransform rt) =>
new(rt.Angle, rt.CenterX, rt.CenterY);
public static implicit operator NRotateTransform(RotateTransform rt) => new(rt);
#endregion
}