59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
namespace PCL.Core.Minecraft.Saves;
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/// <summary>
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/// 游戏难度。
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/// </summary>
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public enum Difficulty
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{
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/// <summary>和平</summary>
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Peaceful = 0,
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/// <summary>简单</summary>
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Easy = 1,
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/// <summary>普通</summary>
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Normal = 2,
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/// <summary>困难</summary>
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Hard = 3,
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}
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/// <summary>
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/// 游戏模式。
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/// </summary>
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public enum GameMode
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{
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/// <summary>生存</summary>
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Survival = 0,
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/// <summary>创造</summary>
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Creative = 1,
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/// <summary>冒险</summary>
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Adventure = 2,
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/// <summary>旁观</summary>
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Spectator = 3,
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/// <summary>极限模式 —— 在 NBT 中并非独立的 GameType,而是 Survival + hardcore=1。</summary>
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Hardcore = 4,
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}
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/// <summary>
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/// 存档格式版本,按 Minecraft 大版本的历史演进排列,直接对应解析器类型。
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/// 各解析器的匹配优先级等于版本号从高到低的顺序。
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/// </summary>
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public enum SaveFormatVersion
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{
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/// <summary>Alpha ~ 正式 1.2.5</summary>
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Pre113,
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/// <summary>1.3.1 ~ 1.8.9</summary>
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Version131To189,
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/// <summary>15w32a(1.9) ~ 1.12.2</summary>
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Version19To1122,
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/// <summary>17w47a(1.13) ~ 1.15.2</summary>
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Version113To1152,
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/// <summary>20w20a(1.16) ~ 1.21.11</summary>
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Version116To1211,
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/// <summary>26.1-snapshot-6 及之后(2026 新版本号体系)</summary>
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Version261Plus,
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}
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