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namespace PCL.Core.Minecraft.Saves;
/// <summary>
/// 游戏难度。
/// </summary>
public enum Difficulty
{
/// <summary>和平</summary>
Peaceful = 0,
/// <summary>简单</summary>
Easy = 1,
/// <summary>普通</summary>
Normal = 2,
/// <summary>困难</summary>
Hard = 3,
}
/// <summary>
/// 游戏模式。
/// </summary>
public enum GameMode
{
/// <summary>生存</summary>
Survival = 0,
/// <summary>创造</summary>
Creative = 1,
/// <summary>冒险</summary>
Adventure = 2,
/// <summary>旁观</summary>
Spectator = 3,
/// <summary>极限模式 —— 在 NBT 中并非独立的 GameType,而是 Survival + hardcore=1。</summary>
Hardcore = 4,
}
/// <summary>
/// 存档格式版本,按 Minecraft 大版本的历史演进排列,直接对应解析器类型。
/// 各解析器的匹配优先级等于版本号从高到低的顺序。
/// </summary>
public enum SaveFormatVersion
{
/// <summary>Alpha ~ 正式 1.2.5</summary>
Pre113,
/// <summary>1.3.1 ~ 1.8.9</summary>
Version131To189,
/// <summary>15w32a(1.9) ~ 1.12.2</summary>
Version19To1122,
/// <summary>17w47a(1.13) ~ 1.15.2</summary>
Version113To1152,
/// <summary>20w20a(1.16) ~ 1.21.11</summary>
Version116To1211,
/// <summary>26.1-snapshot-6 及之后(2026 新版本号体系)</summary>
Version261Plus,
}