52 lines
1.0 KiB
C#
52 lines
1.0 KiB
C#
namespace PCL.Core.Link.Lobby;
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/// <summary>
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/// Lobby server state.
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/// </summary>
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public enum LobbyState
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{
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/// <summary>
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/// The lobby is idle and not in use.
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/// </summary>
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Idle,
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/// <summary>
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/// The lobby is being initialized.
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/// </summary>
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Initializing,
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/// <summary>
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/// The lobby has been initialized.
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/// </summary>
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Initialized,
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/// <summary>
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/// The lobby is in the process of discovering available minecraft world.
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/// </summary>
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Discovering,
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/// <summary>
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/// The lobby is in the process of creating a new lobby.
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/// </summary>
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Creating,
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/// <summary>
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/// The lobby is in the process of joining a exist lobby.
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/// </summary>
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Joining,
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/// <summary>
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/// The lobby has been joined a exist lobby.
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/// </summary>
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Connected,
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/// <summary>
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/// The lobby is leaving a exist lobby.
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/// </summary>
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Leaving,
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/// <summary>
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/// Occurred an error in the lobby.
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/// </summary>
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Error
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}
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