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namespace PCL.Core.Link.Lobby;
/// <summary>
/// Lobby server state.
/// </summary>
public enum LobbyState
{
/// <summary>
/// The lobby is idle and not in use.
/// </summary>
Idle,
/// <summary>
/// The lobby is being initialized.
/// </summary>
Initializing,
/// <summary>
/// The lobby has been initialized.
/// </summary>
Initialized,
/// <summary>
/// The lobby is in the process of discovering available minecraft world.
/// </summary>
Discovering,
/// <summary>
/// The lobby is in the process of creating a new lobby.
/// </summary>
Creating,
/// <summary>
/// The lobby is in the process of joining a exist lobby.
/// </summary>
Joining,
/// <summary>
/// The lobby has been joined a exist lobby.
/// </summary>
Connected,
/// <summary>
/// The lobby is leaving a exist lobby.
/// </summary>
Leaving,
/// <summary>
/// Occurred an error in the lobby.
/// </summary>
Error
}