feat: DEAICUP lotus panic screen + F2 fbcon abstraction

- panic screen now draws embedded ohMyLogo.png (384px RGBA, gen_panic_logo.py); background color sampled from image corners so screen bg matches logo bg
- F2: include/utsm/fbcon.h unified framebuffer console (pixel/blend/fill/rgba-image/text with FBCON_HAVE_FONT opt-in); panic.c migrated onto it
- build.ps1 regenerates panic_logo_data.inc when ohMyLogo.png changes
This commit is contained in:
Linehu
2026-10-01 23:50:04 +08:00
parent e4307ff0ec
commit 6e44fa5df7
13 changed files with 646 additions and 170 deletions
+122
View File
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#ifndef UTSM_FBCON_H
#define UTSM_FBCON_H
#include <utsm/types.h>
#include "../arch/x86_64/limine.h"
/* boot_modules.c 提供(Limine framebuffer 请求) */
extern volatile struct limine_framebuffer_request g_fb_request;
/* ===================================================================
* F2: 统一帧缓冲控制台抽象(fbcon)
*
* 让"疯要有画面"不绑定任何一个驱动:
* - 崩溃路径(panic.c):驱动可能已挂,直接用 Limine fb
* - 早期控制台 / 任何需要直绘的 UTSM 内部路径
*
* 32bpp XRGB,全部带边界检查,无堆依赖。
* 文本渲染需要先 include 字库(g_ascii/g_ascii_w/g_ascii_h,
* 见 kernel/panic_font.inc)。
* =================================================================== */
typedef struct {
u32 *fb;
u64 w, h, pitch;
} fbc_ctx;
/* 从 Limine framebuffer 初始化;失败 -1(无 fb / 非 32bpp) */
static inline int fbc_init(fbc_ctx *c) {
if (!g_fb_request.response || g_fb_request.response->framebuffer_count == 0)
return -1;
struct limine_framebuffer *fb = g_fb_request.response->framebuffers[0];
if (fb->bpp < 32 || !fb->address) return -1;
c->fb = (u32 *)fb->address;
c->w = fb->width;
c->h = fb->height;
c->pitch = fb->pitch;
return 0;
}
static inline void fbc_pixel(fbc_ctx *c, i64 x, i64 y, u32 col) {
if (x < 0 || (u64)x >= c->w || y < 0 || (u64)y >= c->h) return;
*(u32 *)((u8 *)c->fb + (u64)y * c->pitch + (u64)x * 4) = col;
}
static inline u32 fbc_pixel_read(fbc_ctx *c, i64 x, i64 y) {
if (x < 0 || (u64)x >= c->w || y < 0 || (u64)y >= c->h) return 0;
return *(u32 *)((u8 *)c->fb + (u64)y * c->pitch + (u64)x * 4);
}
/* alpha 混合(0–255) */
static inline u32 fbc_blend(u32 bg, u32 fg, u32 alpha) {
u32 na = 256 - alpha;
u32 r = (((bg >> 16) & 0xFF) * na + ((fg >> 16) & 0xFF) * alpha) >> 8;
u32 g = (((bg >> 8) & 0xFF) * na + ((fg >> 8) & 0xFF) * alpha) >> 8;
u32 b = ((bg & 0xFF) * na + (fg & 0xFF) * alpha) >> 8;
return 0xFF000000u | (r << 16) | (g << 8) | b;
}
static inline void fbc_fill_rect(fbc_ctx *c, i64 x, i64 y, i64 w, i64 h, u32 col) {
for (i64 r = 0; r < h; r++)
for (i64 cx = 0; cx < w; cx++)
fbc_pixel(c, x + cx, y + r, col);
}
/* 全屏纯色(背景色填充) */
static inline void fbc_fill_bg(fbc_ctx *c, u32 col) {
for (u64 y = 0; y < c->h; y++) {
u32 *line = (u32 *)((u8 *)c->fb + y * c->pitch);
for (u64 x = 0; x < c->w; x++) line[x] = col;
}
}
/* RGBA8888 图像绘制(半透明像素与已绘背景混合) */
static inline void fbc_draw_rgba(fbc_ctx *c, const unsigned char *d,
i64 w, i64 h, i64 x, i64 y) {
for (i64 r = 0; r < h; r++) {
for (i64 cx = 0; cx < w; cx++) {
const unsigned char *px4 = d + ((u64)r * w + (u64)cx) * 4;
u32 a = px4[3];
if (a < 8) continue;
u32 col = 0xFF000000u | ((u32)px4[0] << 16) | ((u32)px4[1] << 8) | px4[2];
if (a < 250) col = fbc_blend(fbc_pixel_read(c, x + cx, y + r), col, a);
fbc_pixel(c, x + cx, y + r, col);
}
}
}
/* ---- 文本 ----
* 字库(g_ascii / g_ascii_w / g_ascii_h)由使用方先 include(如
* kernel/panic_font.inc),并定义 FBCON_HAVE_FONT 后再包含本头文件。 */
#ifdef FBCON_HAVE_FONT
static inline void fbc_char(fbc_ctx *c, char ch, i64 x, i64 y, u32 fg) {
u32 idx = (u32)ch - 32;
if (idx > 94) idx = 0;
const u8 *g = g_ascii[idx];
for (i64 r = 0; r < g_ascii_h; r++)
for (i64 cc = 0; cc < g_ascii_w; cc++) {
u8 a = g[r * g_ascii_w + cc];
if (a < 24) continue;
fbc_pixel(c, x + cc, y + r, fg);
}
}
static inline void fbc_string(fbc_ctx *c, const char *s, i64 x, i64 y, u32 fg) {
i64 cx = x;
while (*s) {
fbc_char(c, *s, cx, y, fg);
cx += g_ascii_w;
s++;
}
}
static inline void fbc_string_center(fbc_ctx *c, const char *s, i64 y, u32 fg) {
i64 w = 0;
for (const char *q = s; *q; q++) w += g_ascii_w;
fbc_string(c, s, ((i64)c->w - w) / 2, y, fg);
}
#endif /* FBCON_HAVE_FONT */
#endif /* UTSM_FBCON_H */